Intro to Comm
Informative Speech Outline
Introduction
I. Attention-Grabbing introduction:
Staple center, Los Angeles, California. Friday November, 4th 2013 1:24PM The Championship match.
After a weekend full of ups and downs, twist and turns it all comes to this.
1 week earlier, the previous Friday thousands have flown down to the heart of it all.
Crowded around the event hall doors, people everywhere, spectators itching to get the best seats.
Players going over in game builds, timings, and strategies just one more time until the doors finally open.
8 teams of 5 players to a team were seated into the week long tournament and now only two remain.
Royal Club and SK Telecom are season veterans of League of Legends and now they sit on opposite ends on top of the world championship main stage.
Ready to compete head to head for the grand prize of 1 million dollars in front of 1000s right there in Los Angeles and millions watching from all around the world.
II. Topic:
These millions from around the world have emitted their love for gaming into a hugely popular phenomena known as Electronic sports or better known as of E-Sports.
Viewership has seen explosive growth in 2013 and is still growing with no sign of deterrence.
Now with the integration of technology into our culture a new type of athlete has risen.
One that doesn’t achieve victory heavily based on the bronze that is armed but with the critical thinking and reflex of the mind.
An outsider might find this such a concept laughable but these pro gamers are far from any negative stereotypes you may have.
III. Ethos & Audience Adaptation:
My name is Jonathon Allen and I have been a fan and member of the E-Sports community for nearly a decade.
I have had opportunities to play professionally at the MLG North American Regionals in Columbus and New York in 2012 which I have placed 2nd and 3rd in out of 30 teams.
Over the years I have also conducting
Citations: Paul Tassi. "2012: The Year of eSports." Forbes. 12/20/2012. . undefined. .