Something that determines how high you're loops and hills go is how much kinetic energy the coaster has before going into those loops and hills. If a coaster does not have enough kinetic energy to go up and around a loop or up a hill, then it will get stuck. Also, if the coaster carts don’t have enough space between them, they could get jammed depending on the hight of the loop or hill. If carts are too close together and the loop/hill is to high, then the carts will get jammed going up or around. Something that determines how many features that you can have in one rollercoaster is how much potential and kinetic energy the coaster has during the ride. So if a cart is at the top of the starting hill, it has potential energy, but as it goes down it loses that energy due to friction and air resistance. However some of it is converted into kinetic energy, which also determines how many features you can have. Because if you have too many features, then throughout those features you lose the kinetic energy, whether it is transferred to sound or heat energy, throughout the features both kinetic and potential energy is lost, so you must keep a minimal amount of features.
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The opposite happens when a coaster goes up a hill. If a coaster goes up a hill without a motorized chain pulling it up, then the kinetic energy will be converted to potential, making the coaster go slower. A factor that nature has on a coaster speed is wind, if a coaster is going against the wind, then it will go slower. The opposite happens if it is going with the wind because the wind will push the coaster