College of Science and Computer Studies
Computer Science Department
Game Addiction
Submitted to:
Ms. Gina Tan-Sanfilip
Submitted by:
Chelsea Ann Montilla
Brandon Kyle Davey
Ricci Zerrudo
Julian Robert
July 15, 2013 CHAPTER 1
BACKGROUND OF THE STUDY
Introduction
In recent years, several studies have demonstrated that at least a small group of gamers has trouble controlling their online video game playing. Excessive amounts of time spent on playing online video games can be severely disruptive to school, work, and “real life” social contacts. It seems that online games, especially multiplayer online role playing games, are more often associated with video game addiction. Drawing parallels to other industries–such as gambling–which are heavily regulated, the issue of social responsibility of the video game industry is explored. Presently, online video game publishers provide neither referral services nor customer care with regards to video game addiction.
Computer game addiction is excessive or compulsive use of computer and video games that may interfere with daily life. Users may play compulsively, isolating themselves from other forms of social contact, and focus almost entirely on in-game achievements rather than broader life events. Gamer Addiction is an obsession with video game playing that usually begins in elementary and middle school. By college, the individual progresses from simple to elaborate games and the student is game-hooked. An activity becomes an addiction when it is used to change an individual's mood. It becomes abuse when it interferes with 'one's work or school, or disrupts personal or family relationships, and becomes increasingly necessary to feel good'. (Orzack, 2005)
Addiction takes away from life and reduces motivation to do anything beyond the focus of the addiction. According to Niolosi (2002), he found that video games are part of the daily routine for 65% of