In high Noon, Will Kane shows fear against Frank Miller, the antagonist. Will Kane is certainly sure that he will lose, so he decides to write his will. "He starts to put down the pen he was holding, and now, louder than before, the third whistle blasts over the scene. Kane quivers. The breath he has been holding escapes in a long soundless sigh" (Foreman 326). This shows that Kane is scared to face his enemy. However, to really prove that Will made is scared he starts to cry which goes against all Hollywood movies. Usually, the heroes show bravery and perseverance but Will is scared, which is more realistic, and that explains why he began to cry. To furthermore show that Kane was scared, the scene at the stable proves this. At the stable, when Harvey commands that Kane ride the horse, Kane responded that he wouldn't. When Harvey asked if it was because he was scared, Kane replied, "'I guess so" (Foreman 318). In "The Most Dangerous Game," Sanger Rainsford fears General Zaroff, the antagonist. General Zaroff goes over the instructions for the game, and Rainsford starts to get nervous and angry. The general says that it is his strength against Rainsford's and they must fight to the death. Rainsford is terrified and responds, "'I'll agree to nothing of the kind" (Connell 11). This shows his trepidation against this deadly game. To furthermore prove my point, during the game, …show more content…
In High Noon, Will Kane must fight Frank Miller and his gang alone due to the fact that no one wants to risk their life helping him. When Will Kane hears the whistles of the noon train, he leaves the office and looks around the town. "It is completely deserted" (Foreman 326). This quote from the screenplay shows that Will Kane must fight alone and that no one is willing to help him, and if he wants things to go back to the way they were, there is only one thing he could do—fight by himself. In "The Most Dangerous Game," Rainsford must play the game by himself, with no one else's help, and be the first to defeat Zaroff. According to the objectives of the game, General Zaroff says, "I suggest to one of them that we go hunting" (Connell 9). This suggests that Rainsford must take on General Zaroff by himself. For these protagonist fighting alone would be difficult because the antagonist have more help. Frank Miller has his gang which consists of two other people, and General Zaroff has Ivan and his furious hounds. Overall, this demonstrates that both protagonist are alone and