settings physically are no where alike. "Main Street. It bakes in the sun, a rather crooked and winding street that seems deserted now in the Sunday calm" (Foreman 288). High Noon took place in a town in the Southwest, while The Most Dangerous Game took place on a forested island. "He came upon them as he turned a crook in the coast line; and his first thought was that be had come upon a village, for there were many lights. His eyes made out the shadowy outlines of a palatial chateau; it was set on a high bluff, and on three sides of it cliffs dived down to where the sea licked greedy lips in the shadows" (Connell 3). There is no way to avoid the dangerous situation the characters must face. The tone of these stories are equal.
They both have the feeling of darkness, being alone, and being in survival mode. In High Noon, Kane must risk his life to take down Frank Miller, while having no other companions to help him. In The Most Dangerous Game, Rainsford is forced to fight to survive General Zaroff from hunting him down, while being abandoned on an island. "Will, I think you ought to go while there's still time. It's better for you-and better for us" (Foreman 315). Kane is all alone, with no one to help him. "Rainsford held his breath. The general's eyes had left the ground and were traveling inch by inch up the tree. Rainsford froze there, every muscle tensed for a spring" (Connell 12). Rainsford must stay calm and not make any movement so he is not noticeable. These stories both show being alone, darkness, and fighting to
survive. High Noon and The Most Dangerous Game have a number of similarities. But, the patterns of these two stories are completely different. In High Noon, the pattern is how Kane keeps getting turned down for help. Every time he asks someone in town to help him battle Frank Miller, they say no. It is repetitive. "I couldn't get anybody" (Foreman 322). Kane couldn't recruit anybody to help him. In The Most Dangerous Game, the pattern is the number three. People love the number three, and it is used a lot during the story. The author uses it for the amount of days that the game is played and the amount of hours head start the hunted gets. "I give him three hours' start" (Connell 9). "If my quarry eludes me for three whole days, he wins the game" (Connell 9). The pattern for these two stories is completely diverse. High Noon and The Most Dangerous Game both have similarities and differences. The setting is similar by showing isolation, and no escape. They both take place in completely distinct places, although. The tone of these stories shows darkness, being alone, and having to survive. The two main characters, Kane and Rainsford, are both fighting for their life to survive, while being alone. The patterns are vastly different in High Noon and The Most Dangerous Game. High Noon continuously shows us Kane being turned down, and everyone declining his offer to become a deputy. The Most Dangerous Game, however, the pattern is the number three theme. The game is three days long and the hunted gets a three hour head start. High Noon and The Most Dangerous Game are two great stories with similar features. These two stories are both very similar, and very different.