Preview

How Do Playing Video Games Affect Students Performance?

Good Essays
Open Document
Open Document
772 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
How Do Playing Video Games Affect Students Performance?
Playing video games affects students’ performance in their duties and make them get low grades in school or even in college. First, they should know hot to manage their time in a good way and not to waste it. At this age, students don’t know what it wrong and what is right and they have a lot of arguments about everything as they want to know and make their parents know that they became adult enough and know how to depend on themselves. They also want to try everything they see even if it’s wrong so parents have a great role to manage their thoughts, times and try to be their friends to give them advice and encourage them to do their best so children will listen to them. Skoric et al proved that, “students get low grades because of video games” …show more content…
It depends on the gender, place and type of game. It can control you, your feelings and your thoughts as children make anything they see because they want to get their parent’s attention. Parents have great role to control what type of games they play a lot of video games have violent scene and this affect their personality and they imagine things that don’t even exist and do it in real life which are very dangerous for themselves and others so parents should pay attention to what they watch or what they play to make sure that their personalities and manners not affected by video games badly. Lee et al show that, “percentage of males (54%) is higher than females (46%) in playing video games” (677). Males spend a lot of time playing video games more than females moreover they play in groups more than the individual. The gender related to gamer psychologies and priority. We conclude that video games not only affect your life but can also affect your personality and that depends on the type of game you play because young people make what they see as they don’t know what is right and what is …show more content…
They enjoy having problems with gambling instead of girls. Video games are for fun only and have its rules to play so we don’t have the right to change it anyway or make our own rule so everyone should stop and correct the way of playing. Delfabbro et al show that, “10% of young people gamble at least one per week” (392). Young people spend a lot of time more than they should on gambling. They also have no ability to gamble until they reached 18 as it’s illegal for them so the percentage is very low. Gambling can affect their manners and change their life completely. We can say that is not a good thing to make gambling a lifestyle as it spreads all over the world among people especially adolescents and we can consider this as a bad

You May Also Find These Documents Helpful

  • Good Essays

    A research was done in Singapore that showed that children were impulsive and unstable in controlling their emotions (Netzley 61). “They were also more likely to be socially incompetent” (Netzley 61). Children were to act more hostile due to their game addiction and were simply not as sociable. The children’s hostile acts are drawn from their addiction and the video games that they play. Their inquisitive minds are linked to the video games. A risk factor from the consistency of video games includes impulses (Gentile). Gamers have a sudden feeling to continue to play, not being able to restrain themselves (See Fig. 1). They act as if video games are the most important thing in the world and cannot get enough of it. “However, gaming can easily get out of hand, causing people to lose sleep, skip work, and otherwise shirk responsibilities when they cannot control their impulse to play games” (Netzley 59). Gamers tend to forget about their daily lives and shift their minds completely on video games. They act as if video games are the only things that are developed in this world, when they could be doing other things, such as going outside. Limitations are strongly needed to decrease these obsessive…

    • 931 Words
    • 4 Pages
    Good Essays
  • Good Essays

    In complete sentence format, you will respond to the following questions. Get started by copying and pasting the questions into a word processing document.…

    • 515 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Is Gaming Harmful?

    • 584 Words
    • 3 Pages

    Video and computer games, like many popular, entertaining and addicting kid activities, are looked down on by many parents as time wasters, but why?, is it because they are harmful?, or is it simply because they are spending too much time on them instead of studying. Both have many good arguments, but I am going to write about the one in which I feel are most valid.…

    • 584 Words
    • 3 Pages
    Satisfactory Essays
  • Best Essays

    The purpose of this study emphasizes on both, the positive and the negative impacts of playing video games on the teenagers. Over the last 30 years video games have made an impact on the way teenagers spend their leisure time. This research hypothesizes that social interaction, psychological, in particular aggressive behavior, health and academic performance is greatly affected by the extensive use of video gaming. The research proposal is further supported by the literature review of various articles including an article by Brandon T, which states that video games influence the beliefs and self esteem of children. In another article by Steven J Krish, it was proven that a positive relationship prevails between video gaming and self aggression, among the age groups of 11-17. In order to prove our hypothesis, both the primary and secondary research was conducted. The primary research was followed by questionnaires that were distributed among the targeted group and also an interview was conducted with a gaming technical. Our secondary research consisted of various articles. The information narrowed down brought very sensitive issues into the limelight. It was observed that almost 72 % of the teenagers suffered from acute aggression, bad grades and health issues, thus proving our hypothesis correct. However only strategic games were given a positive response as they sharpen the minds of the players but on the whole the negative effects overshadow the positive side of…

    • 5814 Words
    • 24 Pages
    Best Essays
  • Good Essays

    In the 21 century, video games not only available for boys, it is also already become part of the girl’s life style. Although most of the teenagers like to play video games, but playing video games is actually wasting our time. Commonly, video game is story style and continuously. So, we will need a lot of time to finish one chapter or complete a task. Regarding to that, our time to doing our homework or revision becomes less. Students may be scolded by teacher or being demerit for not completing their homework. Finally, the result of the students may be affected.…

    • 468 Words
    • 2 Pages
    Good Essays
  • Best Essays

    The popularity of playing video games has been increasing in the lives of today’s forthcoming generation. In this essay, the author observes the claims that support video game effects, but also addresses the arguments criticizing video games. The author recognizes these attacks, but offers a new point of view towards the practice of video games during child development years. The author begins with a brief record of video game development in the past several decades and how these video games have become more complex, leading children who play them to develop a more complex mind, with elevated abilities. These benefits include: increased dexterity and cognitive ability, improvement in perception, reasoning, and learning skills, increased visual and attention capacity, encourages system thinking and motivation, a good source of social interaction, promotes pro-social behavior, and teaches children how to successfully work in a team setting. The opposing views are then presented, supporting data is provided, and the author addresses why these arguments should not be given a great deal of concern. The author recognizes that some of these concerns may be an issue, but easily avoidable with appropriate parental monitoring. The author closes with indentifying that parents should not solely depend on video games for children development and that other modes of entertainment are equally imperative. The author expresses the importance of incorporating video game play in a child’s development, but stresses the significance of parental surveillance in order to promote these benefits.…

    • 3631 Words
    • 15 Pages
    Best Essays
  • Good Essays

    Videogames Benefits

    • 559 Words
    • 3 Pages

    Most people think that playing video games will lead you to a life of crime, delinquency, and misery. The opposite, however, is true. Video games can be used properly to improve the coordination and concentration physically, socially, and mentally to benefit the user. Does this mean kids should spend all day playing? No. This occurs when they are used properly and in moderation. Contrary to what most of the people believes, video games can actually help your motorskills no matter how younger people are.…

    • 559 Words
    • 3 Pages
    Good Essays
  • Good Essays

    “. . . a new study has found almost half of all "heavy gamers" are six- to seventeen-years-old” (Bennett). The current generation is one being born into the most technologically advanced civilization ever. While this is excellent from a scientific standpoint, it can have some serious negative effects on children growing up with this equipment. Video games are gradually becoming more popular with today’s youth. The rise in video game popularity has caused a major problem with increased aggression and video game addiction in young players.…

    • 1549 Words
    • 7 Pages
    Good Essays
  • Good Essays

    Video and computer games, like many popular, entertaining and addicting kid activities, are looked down upon by many parents as time-wasters, and worse, parents think that these games rot the brain. Also, violent video games are readily blamed by the media and some experts as the reason why some youth become violent or commit extreme anti-social behavior. But many scientists and psychologists find that video games actually have many benefits – the main one being making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future.…

    • 2397 Words
    • 10 Pages
    Good Essays
  • Good Essays

    In conclusion I have learned throughout this research that video games in fact do have a major impact on young adolescents in today’s time whether it’s positive or negative. I’ve also realized that for one some kids may act out because of theses sometime violent games and that for two they may improve in their behavior by these games as well. There isn’t really a yes or no answer to this research topic ,but maybe parents should just get games more appropriate for their child’s age…

    • 1166 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Video Games and Kids

    • 1508 Words
    • 7 Pages

    Video games affect kids’ education and learning. Kids spend more time in playing rather than finishing their school tasks. As consequence, they have a poor grade and low knowledge. According to KIRA BAILEY in his study “A negative association between video game experience and proactive cognitive control” he said that after the three studies indicate that high levels of video consumption may be associated with a reduction in the efficiency of those processes supporting cognitive control that arise from interactions between anterior cingulated and lateral frontal cortex.…

    • 1508 Words
    • 7 Pages
    Good Essays
  • Good Essays

    It all depends on the amount of video game exposure and play time (Matt, 2013). Excessive playing of video games especially by young children encourages competition that one must win to move so as to progress. In addition, continued playing of these games makes users aggressive as most of them are usually ‘unforgiving’; for example, if one gets shot and ‘dies’ while playing Call of Duty, the situation cannot be reversed. The aggression can pass on to their real world lives (Douglas, 2011). Moreover, there is the aspect of gambling where those involved place a cash stake as the prize. Similarly, this can lead to anger and aggression by the losers since they lose both their money and the game.…

    • 751 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Violence and Videogames

    • 624 Words
    • 3 Pages

    This study uncovered that most kids do not have a time limit on the amount of time that they are allowed to play video games. Adolescent girls play video games for about 5 hours a week, whereas boys play for an average of 13 hours a week. The authors found that teens who play violent video games for a long period of time tend to be more aggressive, prone to confrontation with their teachers and may engage in fights with their peers. The rating system is also shown here where video games are given ratings by the ESRB or Entertainment Software Rating Board that was established in 1994 by the Interactive Digital Software Association (IDSA). The ESRB looks at a number of factors when rating games such as violence, sex, controversial language and substance abuse. After these factors are looked at the game is given a age recommendations. Early childhood is the lowest one meaning that the content of the game is suitable for kids 3 years old and older. Adults only is the highest rating a game can get with means a person has to be 18 years or older to purchase it.…

    • 624 Words
    • 3 Pages
    Good Essays
  • Better Essays

    There are many things in this world that can both benefit and hinder a person’s…

    • 1449 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    Essay about gaming

    • 523 Words
    • 3 Pages

    There are many negative effects that have been proved through gaming, such as social isolation, aggressive behavior and degrading view of women. I see gaming as a problem among teenagers and younger boys. There are more boys than girls that are into gaming in today’s society. It is easy that gaming becomes an addiction and it is important that you don’t spend too many hours in front of the computer. Many people that like's gaming makes it a priority and becomes less social.…

    • 523 Words
    • 3 Pages
    Satisfactory Essays