Preview

Human Computer Interaction

Good Essays
Open Document
Open Document
1825 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Human Computer Interaction
HUMAN-COMPUTER INTERACTION – The Psychological aspects

Human-Computer Interaction, abbreviated HCI, has simply been explained as the study of how people interact with computing technology (Olson & Olson 2003). It is the intersection between psychology and the social sciences, on the one hand, and computer science and technology, on the other. Throughout the past two decades HCI researchers have been analysing and designing specific user interface technologies, studying and improving the processes of technology development and developing and evaluating new applications of technology with the aim of producing software and hardware that are useful, usable and artistic. This led to development of a body of technical knowledge and methodology.
Psychologists have made numerous efforts to understand in detail the involvement of cognitive, perceptual and motor components in the moment-by-moment interaction a person encounters when working at a computer. This line of work was started by Card et al. (1983). Their research was based on the separation of computer use knowledge from what operates on the knowledge to derive a specific behaviour with this approach it was claimed that one could determine several important behaviours. Later a number of researchers built on this original work, adding ore to it. The most significant addition to this was Kieras and Meyer (1997) with their popular ‘EPIC’. Cognitive modeling has also been quite practical. Gray et al. (1993), for example, applied it to the evaluation of two telephone operator keyboards predicting and confirming enacting times between the two. Others have applied it to the application designs like CAD for the banking and Engineering sectors. Although this model has been said to be very powerful, it’s application is not universal. That brings us to the second line of theoretical research; Distributed Cognition.
Distributed Cognition focuses more on the social and contextual aspects of work. It recognises how people’s

You May Also Find These Documents Helpful

  • Good Essays

    Brian Boisjoli Human-Computer Interaction 12/14/16 Final Project Part 1: For this final project, I have made a few changes to my program to make it…

    • 1014 Words
    • 5 Pages
    Good Essays
  • Better Essays

    Butler, V. (2012). New technology allows buttons to pop up from touchscreens. Networld Media Group. Retrieved from http://www.selfserviceworld.com/article/196013/New-technology-allows-buttons-to-pop-up-from-touchscreens…

    • 1152 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    The aim of this unit is to ensure learners know the impact Human Computer Interaction (HCI) has on society, economy and culture provides the basic skills and understanding required to enable learners to design and implement human computer interfaces.…

    • 695 Words
    • 4 Pages
    Satisfactory Essays
  • Better Essays

    The approach I used in unit 5 was a generic design which is flexible in nature with a basic layout planned so it can be easily molded, or modified to fulfill a variety of needs or applications. The wireframe associated with the design is shown without a supporting structure. The associated structure will be dictated by its application and placement.…

    • 919 Words
    • 4 Pages
    Better Essays
  • Good Essays

    To be a useful tool the kiosk must be effective in providing the desired information or service to a user. In order to do this the kiosk must meet various criteria. Firstly it must be highly visible and accessible. Not only must it be visible, it must be presented in such a way that it will attract potential users. If it fails to do this, it may simply become something that takes…

    • 809 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Eisenhauer M., Hoffman B., Kretschmer D., (2002) “State of the Art Human-Computer interaction”- GigaMobile/D2.7.1, September 16, 2002…

    • 5093 Words
    • 21 Pages
    Powerful Essays
  • Better Essays

    Rogers, Y., Sharp, H., & Preece, J. (2011). Interaction Design (3rd ed.). West Sussex: John Wiley & Son Ltd.…

    • 1253 Words
    • 4 Pages
    Better Essays
  • Good Essays

    "It is easy for all users to find specific information on the World Wide Web".…

    • 1190 Words
    • 5 Pages
    Good Essays
  • Better Essays

    This report is evaluating the Samsung Galaxy S1 and use Apple iPhone4 as a comparison. In this report, heuristic evaluation method is used to evaluate Samsung Galaxy S1. I choose heuristic evaluation method instead of other methods because heuristic evaluation is easy to use as the observed problems are being explained by the established usability principle. It is also a better method for finding both major and minor problems in the human user interface when compared to other evaluation methods. It beings with the methodology and the heuristics utilities used in this report.…

    • 1376 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    Haptic feedback, often referred to as simply "haptics", is the use of the sense of touch in a user interface design to provide information to an end user. When referring to mobile phones and similar devices, this generally means the use of vibrations from the device's vibration alarm to denote that a touchscreen button has been pressed. In this particular example, the phone would vibrate slightly in response to the user's activation of an on-screen control, making up for the lack of a normal tactile response that the user would experience when pressing a physical button. The resistive force that some "force feedback" joysticks and video game steering wheels provide is another form of haptic feedback. ("What Is "haptic Feedback"?") Haptic technologies known as haptic feedback is technologies that allow users to feel a response from a system, not just see or hear a response; optimally, can replicate the sensation of feeling an object in the real life to create a virtual tactile experience. (Anderson, Greg, David L. Ferro, and Robert Hilton) Haptic feedback is a signal that you’re electronics like phones, computers, PlayStation 3 controllers, XBOX 360 controllers and other devices. It will vibrated or leave note when you are getting messages, calls, voice mail, emails, when your devices is about to die out. It also gives you a message when you change your phone or any other devices. Below there is an example of how is haptic is uses on a phone, iPhone, iPad and any other touch device. The word haptic, from the Greek (haptikos), means pertaining to the sense of touch and comes from the Greek verb haptesthai meaning to “contact” or “touch. (Park, Will) Haptic feedback uses the sense of touch to provide information to the end user when they interact with an interface. The term haptic feedback, also known to refers to the sense of touch, which consists of cutaneous…

    • 1597 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    User Interfaces

    • 826 Words
    • 4 Pages

    This type of interface lets you interact with a computer or device by working your way through a series of screens or menus.…

    • 826 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Whether it is the click wheel of your iPod, your laptop’s touch-screen, or computer systems applications for disabled users, many types of applied psychological methods were used to design and develop them.…

    • 2885 Words
    • 12 Pages
    Powerful Essays
  • Powerful Essays

    Ass1 HCI

    • 2618 Words
    • 7 Pages

    With the development of new HCI's, computers have become more accessible to people and so are being used more and more in everyday life. A large amount of the population own computers or have access to a computer to use for whatever purpose they need it for, whether that to word process documents, research material online, send emails. Computer chips are also used in a large range of electrical equipment for example domestic and industrial appliances from washing machines to microwaves to cook food where buttons and dials can be used as the interface. Many businesses, hospitals, researchers, and creative industries for example Movie, Games and TV companies are just some of the people that depend upon computers.…

    • 2618 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    1. The term ‘affordance’ refers to the relationship between the actor (for our purposes the user) and the world signifying possibility for action.…

    • 265 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Human Computer Interaction

    • 3580 Words
    • 15 Pages

    1. The human EXERCISE 1.4 What are mental models, and why are they important in interface design? answer available for tutors only Mental models are the theories people build to understand the causal behaviour of systems. These are often partial, unstable and subject to change. They may be internally inconsistent. They may be superstitious and based on incorrect interpretation of evidence. They are important, as errors can occur if the user's model is incorrect or if the designer has a different model than the user. One way of minimising problems is supporting conventions - another is to make the correct model explicit. EXERCISE 1.5 What can a system designer do to minimise the memory load of the user? answer available for tutors only Discuss two ways of remembering - recognition is the knowledge that you have seen something presented to you; recall is the reproduction of something from memory. Recognition is simpler the information required is provided as the cue. Recall is more complex as the information has to be retrieved from memory but cues can help this - e.g. using categories or images. The interface designer can where possible allow recognition by providing information up front (e.g. labelled buttons). Where this is not possible support recall by using cues such as iconic images, categories of menu item. The answer may also discuss short term memory where chunking and restricting number of items are important. EXERCISE 1.8 [extra - not in book] What is the difference between recognition and recall in relation to human memory? Discuss the implications of this for interface designers. answer available for tutors only Recognition is the knowledge that you have seen something presented to you. Recall is the reproduction of something from memory. Recognition is simpler - the information required is provided as the cue. Recall is more…

    • 3580 Words
    • 15 Pages
    Good Essays

Related Topics