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Multiplayer Online Role-Playing Games Impacting Chess

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Multiplayer Online Role-Playing Games Impacting Chess
Massively Multiplayer Online Role-Playing Games (MMORPGs)
Emmanuel Mitchell
Prof. Donald G. Moore, Jr., PhD.
CIS375: Human Computer Interaction
December 16, 2014

Massively Multiplayer Online Role-Playing Games (MMORPGs)
Massively Multiplayer Online Role-Playing Games are played all over the world. These role playing games allow hundreds of thousands of players to compete against each other via the internet in a virtual world. In these virtual worlds the players are also allowed to interact socially. The highly strategic game of chess is a popular board game that MMORPG technology resulted in players from all over the world to enjoy the competition of the game with players from different regions of the world, forgoing the face-to-face norms of the game. This paper will examine cognitive social phenomena related specifically to the context of the MMORPG that wouldn’t happen in a face-to-face chess bout. The face-to-face chess environment and the MMORPG chess environment will be compared and contrasted in this paper. This paper will also cover some user interface guidelines that should apply to MMORPG design. When engaging in face-to-face chess game the players are able to interact more effectively. MMORPG allows for the exchange of virtual gestures in the form of emoticons and various other icons that relay a message such as hands clapping and the okay hand gesture. In face-to-face chess bout facial expressions amongst other expressions become part of the game. In many cases could impact the outcome of the game. A popular expression of this type of interaction is Poker Face. The MMORPG environment also has interaction aspects that aren’t present with in a face-to-face environment. One of the aspects would be the ability to engage with competitors in different regions of the globe. This type of interaction results in exposure to different cultures, different styles of the game, and different strategies of the game.
The impact of MMORPG on



References: Association, I. R. (2011). Gaming and Simulations: Concepts, Methodologies, Tools and Applications. Hershey: Information Science Reference. Eseryel, D., Ge, X., Ifenthaler, D., & Law, V. (2011). Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-Solving Skills in an Educational Massively Multiplayer Online Game Environment. Journal of Educational Computing Research, 45(3), 265-286. Retrieved Jul 2013 Rogers, Y., Sharp, H., & Preece, J. (2011). Interaction Design (3rd ed.). West Sussex: John Wiley & Son Ltd. Williams, D. (2006, Dec). Groups and Goblins: The Social and Civic Impact of an Online Game. Journal of Broadcasting & Electronic Media, 50(4), 651-670. Retrieved Jul 2013

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