Technology can be defined as the production, modification, usage, and knowledge of tools, machines, systems, and crafts, in order to solve a problem, improve a preexisting solution to a problem, or to achieve a specific goal or perform a certain function (Majewski, 2010, January 20). A few examples of technology can be defined within construction technology, medical technology, and information technology. Technological advances including the telephone and the internet have proven to be capable of diminishing physical barriers to communication and allowed users to interact freely on a global scale. The computer was first introduced between the years 1940 and 1945 (Majewski, 2010, January 20). Since then, the technology has been developing rapidly and more users are able to complete tasks that would otherwise be impossible or take a lengthy amount of time to execute. One developing technology in recent years, Human-Computer Interaction (HCI) involved the study, planning, and design of the interaction between users and computers (Dillon, 2002). Research suggests that because HCI studies a human and a machine interactively, that is draws from supporting knowledge on both the machine and on the human aspect of the technology (Dillon, 2002). For example, information on the machine side would include techniques in computer graphics, operating systems, and programming languages. In contrast, the human side offers communication theory, graphic and industrial design disciplines, linguistics, social sciences, cognitive psychology, and factors such as computer user satisfaction. It is very important to consider the human-machine interfaces quality because poorly designed interfaces can cause many costly and unexpected problems. One infamous example of the lack of attention to the human-machine interface includes The Three Mile Island Accident of 1979 in which a nuclear reactor malfunctioned (World Nuclear Association,
References: Canny, J. (2001). The Future of Human-Computer Interaction . In Association for Computing Machinery. Retrieved May 27, 2012, from http://queue.acm.org/detail.cfm?id=1147530 Church, K. (2000). Speech and Language Processing: Can We Use the Past to Predict the Future?. Retrieved May 27, 2012, from http://www.cs.jhu.edu/~kchurch/wwwfiles/TSD.pdf Dillon, A. (2002). HCI and the technologies of information. In J. Carroll (ed.). HCI and the Millennium, New York: ACM Press/Addison Wesley, 457-474. Grifantini, K. (2009, February). Moore 's Law . In Technology Review. Retrieved May 27, 2012, from http://www.technologyreview.com/article/21886/ IEEE Computer Society. (2012). Gordon E. Moore & Robert N. Noyce. Retrieved May 27, 2012, from http://www.computer.org/portal/web/awards/moore-goode Majewski, M. (2010, January 20). A brief history of technology. In Neowin. Retrieved May 27, 2012, from http://www.neowin.net/news/a-brief-history-of-technology World Nuclear Association. (2012, January). Three mile island accident. Retrieved May 27, 2012, from http://www.world-nuclear.org/info/inf36.html