INFORMATION TECHNOLOGY (CS770)
FACULTY OF COMPUTER &
MATHEMATICAL SCIENCE
SYS705
ADVANCED INTERACTION DESIGN
Prepared for :
Puan Rogayah Abdul Majid
Prepared by :
Sharifah Nadia Syed Khastudin
Student Id : 2011343811
Date : 29th September 2012 Senior-Friendly Technologies
Interaction Design for Senior Users
Henry Been-Lirn Duh (Author 1), Ellen Yi-Luen Do (Author 2), Mark Billinghurts (Author 3),
Francis Quek ( Author 4) and Vivian Chen Hsueh-Hua ( Author 5)
Sharifah Nadia BT Syed Khastudin: Faculty of Computer and Mathematical Sciences, naddiea@yahoo.com
Abstract
Interaction design in Human Computer Interaction means to produce a product that can support human being in their everyday tasks and daily life. Human being can be classified into many categories and this paper currently specific only for a Senior Citizen or in another word is Elderly. The elderly represent a people who can benefit a technology from a health application or even playing games online through mobile phone or desktop. But from the technology these days we can see that most of the applications or even the hardware are most towards young generations which shows that the attention towards the elderly has not been considered at all. In this paper the authors were focusing on how the elderly consume their mobile phone games. This is due to most of the elderly use at least one mobile phone each and will only use it for call and message purposes. By conducting a study on this matter at least the industry knows how to make their product more interactive towards their potential customer including the elderly.
Mobile games design , technology , elderly , mobile phone , design , games
I. INTRODUCTION
According to the United Nation (UN), the age for elderly was 60 years old and above. While there are generally used a definitions of elderly age, there is no universal conformity on the age at which a person becomes
References: [3] Ijsselsteijn, W. & al. (2007). Digital game design elderly users [4] Druin, A. (1999). Cooperative inquiry: developing new technologies for children with children [5] Mubin, O., Shahid, S., & Al Mahmud, A., 2008. [7] Gamberini, L., & al. (2006). Cognition, technology and games for the elderly: An introduction to