“Preference of technological games vs Indigenous games; a comparative study of two generations in Abbottabad”
Ridah Syed Kazmi
2009-B.BHS-019
Games:
Games are defined competitive activities with agreed upon rules that organize play and provide criteria for determining winners and losers. (Robert et al. 1959). In different part of the world apparent similarities in games have been found. E.B Tylor felt that games might provide clues to early culture contacts. In his text Anthropology (1881), he also indicates that some children’s game model adult activities and suggests toys and game implements may function both for play and for education. On the other hand Culin sought to show that games are an integral and important part of human culture.
According to Robert,Arth, and Bush the typology of games include; games of physical skill, strategy and chance. Many games are viewed, interpreted and participated in differently by children, adolescents, and adults, as well as by males and females.
During 20th century, most of the researchers stayed at certain society for a long time to observe the behaviors of natives and their indigenous games. Ethnic sports or indigenous games began to study properly from the perspectives of functionalism and social structural theory model by following the methods of B.K Malinowski and A.R Radcliffe-Brown.
Games are universally or nearly universal in human cultures. Games particularly give us an idea of the salient activities and beliefs of that culture. Indigenous games also provide importance for socialization and enculturation.
At the individual level, the degrees of involvement, choices of games, and meanings attached to them may differ, depending on the ages, gender roles, level of expertise, and personal idiosyncrasies of the participants.
The types of games according to Diana Oblinger are: (Oblinger, 2006)
• adventure games, where the player moves through a virtual world,
• puzzle games, such as cards,
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