____________________________________________________________
The Hero’s Journey:
1. Heroes are introduced in the ORDINARY WORLD, where
2. they receive the CALL TO ADVENTURE.
3. They are RELUCTANT at first or REFUSE THE CALL, but
4. are encouraged by a MENTOR to
5. CROSS THE FIRST THRESHOLD and enter the Special World, where
6. they encounter TESTS, ALLIES, AND ENEMIES.
7. They APPROACH THE INMOST CAVE, crossing a second threshold
8. where they endure the ORDEAL.
9. They take possession of their REWARD and
10. are pursued on THE ROAD BACK to the Ordinary World.
11. They cross the third threshold, experience a RESURRECTION, and are transformed by the experience.
12. They RETURN WITH THE ELIXIR, a boon or treasure to benefit the Ordinary World.
The Seven Character Archetypes:
1. Hero: “The Hero is the protagonist or central character, whose primary purpose is to separate from the ordinary world and sacrifice himself for the service of the Journey at hand - to answer the challenge, complete the quest and restore the Ordinary World’s balance. We experience the Journey through the eyes of the Hero.”
2. Mentor: “The Mentor provides motivation, insights and training to help the Hero.”
3. Threshold Guardian: “Threshold Guardians protect the Special World and its secrets from the Hero, and provide essential tests to prove a Hero’s commitment and worth.”
4. Herald: “Herald characters issue challenges and announce the coming of significant change. They can make their appearance anytime during a Journey, but often appear at the beginning of the Journey to announce a Call to Adventure. A character may wear the Herald’s mask to make an announcement or judgment, report a news flash, or simply deliver a message.”
5. Shapeshifter: “The Shapeshifter’s mask misleads the Hero by hiding a character’s intentions and loyalties.”
6. Shadow: “The Shadow can represent our darkest desires, our untapped resources, or
even