Age: 60
Origin: Brighthammer (AU WH 40k)
Personality:
A believer in the honor bound code of Khorne, Lvar is a true believer that one can climb up and improve one self with enough strength and determination. Lvar hates the sight of abuse of the weaker by the strong as he considers it a cowards act who fear facing those of equal strength and power.
Lvar is in heart a soft fellow who longs for a simple life, the misdeeds of the strong he believes forces him to take action and correct them for if they are not stopped, they will spread and in turn endanger the honor of all.
Backstory:
Lvar was once a civilian living a peacefully life like such many in the Imperium enjoyed. This was, however to be changed …show more content…
Abilities:
Blessings of Khorne: Those who follow the path of the Lord of War shall with dedication reap the benefits of the honorible to further help spread the honor of Khorne to those who speak blasphemy upon honor. Lvar has been enhanced with enough blessings to allow him to keep toe to toe with a Space Marine of the Imperium, although lacking in the extra features of one. He is, in the end of the day, still human and inherits the needs of a human, need of oxygen, limited organs, no special bio augments.
Training of the Knights of Order: The Knights of Order are expected to be be on tip top shape and to keep that, Lvar trains constantly to stay on tip top shape. Lvar is skilled in not only hand to hand combat, but with melee weapons, and also has skill with ranged weaponry, although not to the level of his melee and HtH combat skills. …show more content…
This handcrafted armor forged from the hands of the smiths of the Lord can shield against even the fire from a auto cannon, although less so than a regular space marine armor. The holy aura emanating from the armor is created by a blessing placed upon by Khorne himself, creating a barrier between the armor that blocks a strike from any enemy weapon up to a heavy artillery shell, it can even temperately hold a power weapon at bay for precious seconds needed to turn the tide of the battle. Although, the barrier does not discern between weak strikes and strong ones, going down to even regular gunfire. The barrier needs a 10 second cool down between pops to regenerate once