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Making a Storyboard

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Making a Storyboard
Storyboard documentation
========================
M.U.G.E.N, (c) Elecbyte 2002
Documentation for version 2002.04.14

Updated 27 October 2001

Contents
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I. Introduction
II. Getting started
III. How to view storyboards
IV. Storyboard basics
V. Testing your storyboard
A. SceneDef parameter reference
B. Scene parameter reference

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I. Introduction
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What is a storyboard?

A storyboard is a way to put together animation and music in M.U.G.E.N, usually in the form of a cutscene.

What do you use storyboards for?

Storyboards can be used in M.U.G.E.N to make cutscenes such as the game introduction, character endings, credits and more.

Some terminology

A cutscene is what you actually see (and hear). An event is point in time to play back a cutscene. A storyboard refers to the .def file that defines what you see during a cutscene. Here is an example: during the ending event, the ending cutscene will be played back. The ending cutscene uses the ending.def storyboard.

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II. Getting started
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Cutscenes Events

There are several events that trigger cutscenes. The first set is defined in data/system.def, and applies to all characters within the game. This cutscenes in this set are called the "system cutscenes".

Game Logo - played back once when you start M.U.G.E.N
Game Intro - played back after the Game Logo
Default Ending - played back after you beat the game with a character that does not have a user-defined ending.
Credits - played back after the ending cutscene
Game Over - played back if you choose "No" at the continue screen

The next set is specific to each character, and is define in the character's .def file. For example,

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