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Novel Interaction Technology – Coursework 1

Objectives

* Age range 4-7 * Educate them how to match animals with their names in fun and enjoyment environment.

Introduction

Text

Methodology

Our flow chart starts with a welcoming screen. Next and by using fiducial symbols, user will be able to move on to the next screen. This screen will show a picture of an animal and asks you to find out the name of this animal. If you get it right, you will have the chance to move on to the next screen where another animal picture is shown. At the end you will be thanked for your participation.

Below is the flow chart of the main ways where the user takes actions to move between them:

Start

Show fiducial symbol

If fiducial symbol = 1

Show animal image

If fiducial symbol is matching

Try again

No
Show fiducial symbols 2-6

Yes

Scores = 1
Show animal name

Do you want to continue?

Yes

No

End

Target group

* Children * Age range 4-7 Design and usability considerations * Game * Tangible User Interface * Educational * Fun and engaging Designing the prototype

For this project to be done, we needed computer or laptop, webcam, Processing and Reactivision programs and fiducial symbols.

Below are screen shots of our game: Screen 1 – This is the introduction screen that will be displayed once the game is run.

Screen 2 – If you start the game by showing the fudicial symbol 1 to the camera, a screen with a cat image will be displayed asking you to match the animal name to the displayed image.

Screen 3 – If you get the right answer by showing the fudicial symbol 2 to the camera, a screen with a cat image, the correct answer (in this case the word ‘CAT’) and a (Well Done !) message will be displayed.

How the game will be played

The game is based on tangible user interface. It is educational, fun and engaging and

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