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Oculus Rift

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Oculus Rift
Contents

Contents 1
Introduction 1
Abstract 3
Components 4
Technology and the web 7
Oculus Rift – Process 8
Technology life cycle 10
Effect of the technology 12
Future of technology 14
Conclusion 16
Work Breakdown Structure 17
Reference 18

Introduction

Oculus VR is a company that is using virtual reality technology as one of the focus of their main product which is Oculus Rift. As for virtual reality, it is defined as “an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment” and also a “technology used to create or access a virtual reality” (Merriam-Webster, 2014). It is an international company that is located in Irvine, California and is currently operating and planning to have extra offices in Dallas, TX and San Francisco, CA. They are currently developing Oculus Rift, which is a headset using virtual reality technology and make it wearable and affordable for everyone in the world.

Abstract
There are few reasons why we choose this company and this technology as our group assignment. First of all, virtual reality is still one of the most exciting technologies in the world. It is a very special technology that stimulates our senses by making we feel realistic in a three-dimensional environment which is generated by computer. This technology will be huge if it succeeds in a close future as it will allow us to feel or touch anything that can be generated by a computer.
Secondly, we choose this company as our target because of two reasons. Firstly, it is the only company that is infinitely close to the success point of this technology. Secondly, they want to create a virtual reality headset which is wearable and affordable for public.
For the reasons above, we are excited to promote this technology to more people as it will raise the awareness of this technology and allow people to help to fund this technology or at least

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