Persuasive Essay – Game Theories
Has Virtual Reality Taken Things Too Far? Distance Education versus Face-to-Face Learning
In Clive Thompson’s “Game Theories”, the author illustrates how virtual worlds, such as Everquest and Second Life, have surprisingly become much like the real world. Everquest is an online virtual reality video game that allows individuals to create fictional characters to “generate goods as they play, often by killing creatures for their treasure and trading it“ (Thompson 332). This has created an economy-like setting in the game but has eventually evolved to leak into the real world economy by exchanging real money for the purchase of virtual characters and their winnings. Thompson’s article shows how the line between virtual reality and real world reality often becomes blurry, encouraging people to consider ways where virtual technology can enhance and possibly replace the current systems already in place. However, not everything done through computers and virtual technology are as effective as one thinks. Sometimes, the traditional way of doing things are perfectly fine and more effective just the way they are. Distance education, in particular, is a phenomenon that has been a growing popular alternative to traditional face-to-face education. I am here to argue that learning behind a computer at home cannot effectively replace the traditional face-to-face education offered at colleges and universities. Difficulty in self-directed learning and instructional misunderstandings can occur in any online course, a lack of a set schedule allows for distractions and procrastination, non-existent interaction inhibits growth and learning, and the probability of cheating is greater among online students versus campus students. Although there are many people who favor the online-learning alternative, this paper will challenge their confidence and counter-arguments on the issue. Distance education can be quite difficult. There are
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