This report was commissioned to examine the Gaming and Casino industry of the
Philippines together with the detailed analysis of present environment through Porter’s
Five Forces, the Macro environment with its Political, Economic, Social, Technological,
Environmental and Legal Factors and the Future trends and Issues of the Gaming and
Casino industry in the Philippines.
Approximately 49 million or 54 percent of the Philippine population is of adult gaming
age. In the Philippines, this gross number must be diluted to account for the relatively
high poverty, unemployment, low family income, and an uneven wealth distribution.
This leads to an adjusted 10 million adults who are “qualified” and capable of gaming.
Gambling and betting activities industry generates the highest employment. In 2010
reached a total of 41,100. Out of this total, 38,918 or 94.7 percent were paid employees
while the remaining 2,182 (5.3%) were working owners and unpaid workers. Also,
gambling and betting activities industry pays the highest compensation to employees.
The total compensation paid by Arts, entertainment and recreation section
amounted to PHP11.1 billion, an equivalent of PHP286, 081 average annual
compensation per paid employee.
The Philippines' large domestic market is expected to sustain the gaming industry, more
so than its casino hub neighbors Macau and Singapore.
PAGCOR, the state gaming regulator and operator, expects annual gaming revenues to
grow to as much as $10 billion by 2017.
Philippineshave a window of opportunity right now. Gaming is a lucrative and growing
industry in Asia, and while other countries such as South Korea, Japan and Taiwan are
taking initial steps to cash in on this trend, the Philippines is ahead of the game.
Its first large-scale casino complex, Resorts World Manila, opened in 2010, and
generated $355m in revenue in its first year of