He talks about how students prioritize fitting in and being up-to-date on the latest trends rather than participating in intellectual conversations and arguments like they should be. Edmundson states that “If it’s new--a new need, a new product, a new show, a new style, a new generation--it must be good” (p. 393), meaning that students in current learning environments believe that whatever is new is the absolute best. They believe that utilizing fun and games in learning is best because it is trending, and making learning easier and more enjoyable for them. Students should be interested and motivated enough to want to learn without a game. They should look at filling their minds with knowledge as a privilege, not as a burden that they need to try to make easier for themselves. Although it may be true that games can make learning more enjoyable for some students, it may not prepare them the way it needs to, in order to be properly educated. There will not be games to help these students when they are compelled to get their first job, and there will be nothing fun about learning a position in the work force. Along with that, Edmundson states that students “...believe that genius and tradition are out and that P.C., multiculturalism, and identity politics are in” (p. 391). Edmundson feels strongly
He talks about how students prioritize fitting in and being up-to-date on the latest trends rather than participating in intellectual conversations and arguments like they should be. Edmundson states that “If it’s new--a new need, a new product, a new show, a new style, a new generation--it must be good” (p. 393), meaning that students in current learning environments believe that whatever is new is the absolute best. They believe that utilizing fun and games in learning is best because it is trending, and making learning easier and more enjoyable for them. Students should be interested and motivated enough to want to learn without a game. They should look at filling their minds with knowledge as a privilege, not as a burden that they need to try to make easier for themselves. Although it may be true that games can make learning more enjoyable for some students, it may not prepare them the way it needs to, in order to be properly educated. There will not be games to help these students when they are compelled to get their first job, and there will be nothing fun about learning a position in the work force. Along with that, Edmundson states that students “...believe that genius and tradition are out and that P.C., multiculturalism, and identity politics are in” (p. 391). Edmundson feels strongly