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Scope and Limitations

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Scope and Limitations
Interactive Museum
(Storytelling and Gaming Environment)

Nowadays, the focus in museums is shifting towards the use of artefacts for providing an interactive experience to visitors, in contrast to the traditional museum approach, where the focus was on the collection, display and storage of objects.
Hence, more people are increasingly visiting museums with the expectation to learn something, while having an entertaining experience. Digital technologies, in particular interactive storytelling and gaming, have a great potential for assisting both the education and entertainment of visitors in museums.

Interactive Storytelling
Storytelling is deeply embedded in human learning, as it provide an organisation structure for new experiences and knowledge [9]. [4] recognises that across cultures and over time, people can mentally organise information better when it is recounted in the form of a story. The most common conception of story is a linear sequence of scenes, for example a book or a movie. This type of storytelling is already popular in museums, allowing stories to be presented not only of artefacts, but also of people who lived through more recent episodes in history.

Interactive Gaming
Museum visitors provide different challenges when visiting an exhibit:
– They want to explore the space and see the artefacts
– They want to have an entertaining experience
– They want to learn something from the artefacts and the visit
Games genres, such as role playing games and treasure hunts might be suitable to address these challenges. These types of games usually involve exploration and puzzle-solving, and they focus on a narrative by interacting with game characters. In this way, storytelling and gaming can be combined to create highly interactive experiences, where visitors engage in new worlds enabling them to learn more about the artefacts in an exhibition or environs. For such interaction to happen, the visitor could take a fictional role

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