Preview

Sony Vaio Marketing Plan

Powerful Essays
Open Document
Open Document
3281 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Sony Vaio Marketing Plan
Table of Contents 1.0 Executive summary: 3 2.0 Introduction: 3 3.0 Situation analysis: 3 4.0 Macro-Environmental (PEST) Analysis: 4 4.1 Political: 5 4.2 Economic: 5 4.3 Social Factors: 5 4.4 Technological factors: 5 5.0 SWOT Analysis: 6 5.1 Strengths: 6 5.2 Weaknesses: 6 5.3 Opportunities: 7 5.4 Threats: 7 6.0 Marketing Strategy 7 6.1 Mission: 7 6.2 Marketing Objectives 8 6.3 The First year Objectives: 8 6.4 Target Market - Asian Market: 8 6.5 Positioning: 9 7.0 Marketing Mix: 9 7.1 Product: 9 7.2 Price: 10 7.3 Place: 10 7.4 Promotion: 11 7.5 Current Trend: 11 8.0 Financial Analysis: 12 9.0 Conclusion: 12 10.0 References: 12

1.0 Executive summary:
With the increase in the growth of youth population, the demand for the use of portable devices has increased resulting in the evolution of laptops, playstations, mp3 players and other devices. We people from Sony would like to introduce a new product into the market which would be an integration of playstation and a normal laptop, the first of its kind in the world. The way we introduce the product in the market, our positioning and the marketing techniques would be discussed further.
2.0 Introduction:
Nowadays, no teenager can be found without the influence of technology. In such a market, when the products are from a top brand like SONY, then people tend to prefer its products.
VAIO, is a sub-brand of Sony’s products, computers. The VAIO brand was established round the world in the year 1996 with a series of desktops. Now, there is a wide range of laptops under the brand. The play station is a 32 bit fifth generation video gaming console released by SONY in December 1994. This was the first series of the play station series released in Japan. Later it had upgrades like play station 2, etc., and play station portable.
We would be proposing the integration of play station and laptop which will be a big hit in the world market especially Singapore,



References: * Charles W. L. Hill, 2008, “Global Business Today”, Page 495. * Michael D. Hartline, 2007, “Marketing Strategy” *  http://www.scribd.com/doc/6037365/Sony-Marketing-Mix * Kazmi, SHH(2007), Marketing Management Text and Cases * http://www.sony.co.in/ * J.Paul Peter, James H.Donnelly, McGraw-Hill Higher Education (2008), Marketing Management knowledge and skills * Kenneth E

You May Also Find These Documents Helpful

  • Powerful Essays

    Marketing Plan Phase 1

    • 1309 Words
    • 6 Pages

    The introduction of any new product can be and intense process for any company. The Sony organization is a large world wide corporation that since its inception has proven to work towards electronics innovation. The new product that Sony is reviewing is the Sono-stick and prior to the development of this product several items will be reviewed; the overview of existing organization, a description of the product, the importance of marketing, SWOT analysis and the market research approach. The full marketing plan for this product will be enhanced by obtaining a full understanding of the product, its strengths and weaknesses and the research needed to identify if there is a viable marketplace in which to produce and sell the Sono-stick at a profitable rate within the Sony family.…

    • 1309 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Unit 10 P2

    • 674 Words
    • 3 Pages

    My choosen product is the Sony Vaio. I will explain the life cycle of it.…

    • 674 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Ps3 vs Xbox360

    • 1842 Words
    • 8 Pages

    There are two biggest companies that product Game Console in the world. In this report we talk about Sony Company and Microsoft Company, they product different kinds of game console. Sony Company product PLAYSTATION 3, for the other side Microsoft Company product XBOX 360. These products are the 7th generation of the Game Console history era. The result for more research of this two products show that there are some differences between their quality, but the amount of number of the products that had been sold are far different from each other.…

    • 1842 Words
    • 8 Pages
    Better Essays
  • Good Essays

    Vizio Marketing Strategy

    • 1194 Words
    • 5 Pages

    VIZIO, Inc. is a company that specializes in flat panel televisions. The company, initially known as V. Inc., was founded in 2002 and it has its headquarters in Irvine, California. The company produces a wide variety of products that includes LCD and plasma Televisions, LED and LCD high definition (HD) TVs.…

    • 1194 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Retail Banking Industry

    • 6586 Words
    • 27 Pages

    Imagine what life would be if there were no banks around us. Corporations would fail to generate growth without banks financing supports, or the deals between sellers and buyers would all rely on in-person trading and the trust crisis is enlarged even more. Banks, to some extent, are holding the economic fate all around the world and also ensure the people’s daily life to last normally. As a learner of business and management, I always need insights into this issue and concern about the banking industry. Especially, when retail banks come to life, which is an essential element we talk about every day, and when people enter their chosen banks back and forth to make their investing decisions, the retail banking became as my most concerned sector from the whole banking industry.…

    • 6586 Words
    • 27 Pages
    Powerful Essays
  • Satisfactory Essays

    Wc1 Lina

    • 3145 Words
    • 10 Pages

    Losses incurred in interactive media: Acquisition of Playdom to feature as the gaming hardware and software arm of interactive media proved futile with heavy competition from established gaming consoles.…

    • 3145 Words
    • 10 Pages
    Satisfactory Essays
  • Better Essays

    Case: Ps3

    • 1266 Words
    • 6 Pages

    The purpose of the case is to discuss the success of the new product launch in regards to product features, brand loyalty, content availability, third-party support, and adherence to industry standards. Sony launched the PS3 in November 2006, which brought innovation and development of technology to customers. However, the price dropped and over one third of PS3 consoles never sold in February 2007 (J. Paul).…

    • 1266 Words
    • 6 Pages
    Better Essays
  • Good Essays

    The threat of substitutes of game consoles is big. New technology has pulled some old console players into computer games and online games. It’s also seen a growth in mobile phone industry and MP3 player industry. More people tend to play games with portable electronic devices. The experience of playing games on those devices may not be comparably well, but they are more affordable and fit the fast living pace. Sony and Nintendo both have been aware of the portable game player substitutes that they have begun invest that industry while Microsoft itself was coming from the PC game industry. Besides, the travel and tourism industry has also expanded a lot compare to the early 80s when a lot of…

    • 602 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Music is a very popular thing and can be very important to people. Sometimes, it helps set the moods of people, brings back fond memories, and occasionally talks about something someone can relate to. iPods are very popular because they allow people to store hundreds of different songs on such a small device and are convenient to carry around. They also allow for the opportunity to hook up to your car or home stereo system. Laptops are becoming more popular because it allows for students to do their homework on a computer and store it, but also take it to and from school. Many employees have laptops as well, so they can take their computer with them in the instance of working in office, working from home, or traveling. Xbox and other gaming systems are trendy because they provide hours of…

    • 601 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Church Business Plan

    • 3678 Words
    • 76 Pages

    It is acknowledged by reader that information to be furnished in this business plan is in all respects confidential in nature, other than information which is in the public domain through other means and that any disclosure or use of same by reader may cause serious harm or damage to [Company Name].…

    • 3678 Words
    • 76 Pages
    Satisfactory Essays
  • Good Essays

    In the earliest day, major industry players of video game were Atari (from US) and Namco (from Japan).They introduced video game in the form of arcade game in 1970s. In mid-1990s, the notable Japanese industry player Sony introduced PS, a video game which armed with superb graphic technologies. Such product captured wider range of audience and drove the industry to grow substantially. With the convergence of various technologies as illustrated below, video game markers realized the blooming opportunities arisen in video gaming sector. As such, Sony introduced PS2 in 2000, followed by the launching of Xbox by Microsoft in 2001. Along with the advancement of technology beyond 2000, video game makers (e.g. Sony and Microsoft) utilized various technologies, such as broadband, high-resolution graphics and unlimited storage space in hard drive to encompass their game consoles into the all-in-one gaming hubs for various entertainment purposes. In addition, along with users’ increasing demand on graphic’s resolution in the market, there existed a fierce competition for the resolution of video game (e.g. blue-ray graphic introduced by Sony vs. HD-DVD graphic introduced by Toshiba).…

    • 1256 Words
    • 6 Pages
    Good Essays
  • Good Essays

    The research and development for the play stations started in the 1990s. The play station was a combination and creation of Nintendo and Sony. The first play station was invented in 1994 and there were only 200 play stations made.…

    • 1121 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    The purpose of this report was to allow an versatile opportunity to students to research consumer behavior of two consumers who switched…

    • 5574 Words
    • 23 Pages
    Satisfactory Essays
  • Powerful Essays

    Melaka Toy Museum

    • 11136 Words
    • 45 Pages

    Melaka Toy Museum is a museum with a unique theme of toy exhibiting. The owner of the museum, Mr. George Ang, an artist and a collector, started to collect toys since his early childhood and developed his interest into sharing of toys. By accepting the suggestion of his family members, he then set up the first toy museum in Melaka, which is located in Jonker Street, Melaka. After his 3 years of contract ended, the museum was then moved to Bukit Baru, Melaka. The vision of the museum is to let the passion for toys to be spread around Melaka. The museum was initially built to share Mr. George’s collection of toys. However, after a few weeks since the museum begun its operation, Mr. George had found out that only his collection is not enough to attract the customers into the museum. Hence, he then starts to collect old toys. As the days goes by, the collection in the museum grew and more shelves are added into the museum. Throughout the years, the museum was visited by various type of customer; from foreign customers such as Chinese, Taiwanese, Americans, and more till…

    • 11136 Words
    • 45 Pages
    Powerful Essays
  • Best Essays

    Marketing Research

    • 3863 Words
    • 16 Pages

    Lancaster, G., & Reynolds, P. (2005).Management of marketing. Oxford: Elsevier. Retrieved October 7, 2010 from http://books.google.co.ke/books?id=T6qHIr_hGYsC&dq=Management+of+marketing.&source=gbs_navlinks_s…

    • 3863 Words
    • 16 Pages
    Best Essays