Researchers:
Archie Andrews S. Conde
Christian B. Coronado
Dennis M. Villasanta
Glydel Mae N. Arcillas
Joan M. Guantes
IV- St. Alphonsus de Liguori
February 11, 2013
Statement of the Problem
Video gaming has been a part of most people’s lives since 1950’s and it has been developing since then. As technology flourished, video gaming trailed just behind it, coping with the changes and improving as the time passed by. Now, in the 21st century, there are tons of types of video games out there; games of different kinds, for different personalities. And, undeniably, there are, of course, the “best” and the most popular games out there. One of which what the researchers is going to discuss deeper in this research, particularly, the game called Defense of the Ancients (DotA).
DotA or Defense of the Ancients, as students may know, is a well known game to the whole wide world. It is an extension map for the game Warcraft III: Frozen Throne, and was developed by, a seemingly anonymous person to the public, namely, IceFrog.
Introduction
Defense of the Ancients (DotA) is a custom scenario for Warcraft III, based on the “Aeon of Strife” map for StarCraft. The objective of the scenario is to destroy the opponents “Ancient”. The two teams’ ancients are heavily guarded structures at opposing comers of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called “creeps”. As in role-playing games, players level up their hero and use gold to buy equipment during the mission.
The scenario was developed with the “World Editor” of Warcraft III: Reign of Chaos, and was updated upon the release of the Warcraft III: The Frozen Throne. There have been many variations of the original concept; currently, the most popular is