Charlie Gordon learned this throughout his transition from an I.Q. of 68 to an I.Q. to above average. I don’t want everyone to think this lesson only applies to Charlie. This lesson applies to everyone in their everyday lives. How so? What do we too much of today as a society? We are glued to any form of electronic device, anything that connects to others in a virtual way. When we are excessively on the Internet, we get pulled away from reality. We start to lack the ability of confrontation. We hide behind screens to tell the truth about something. We hide behind fake names because we don’t have the social skills or courage to say something straight to someone’s face. In other situations, we take advantage of this hiding spot and use it negatively, which we all know as cyber-bullying. Flowers for Algernon teaches us all an important…
He states that the anonymity the Internet provides “can encourage people to be cruder online than they would be face-to-face.” He argues a stated premise that this anonymity for those who lack empathy and compassion makes it easier to make “cowardly attacks on others from a distance.” This also seems to suggest that in an anonymous environment, these bullies can prey on those they perceive to be weaker than themselves without fear of repercussions making their attacks more vicious than they might have been otherwise. (Alexander, 2012)…
Agatston explains how bullying can’t only be done in person but also through communication or more precise “the web”. Cyber bulling is another form of bullying that can be done through social media accounts where a person doesn’t has to even talk to the other person but just has to send a hurtfully message. Social media today is getting to a point where you can communicate to another person who is in the other side of the world and send messages or photos. However people who bully people in the web are bad people who send hurtful messages or say bad things about people in the web. Patricia explains that “young people are very sophisticated users of technology and often lead the way in adapting new technology to everyday…
In the article, “Be a Gamer, Save the World”, Jane Mcgonigal tries to convince the reader that playing video games is actually beneficial to the gamer as well as the world. Throughout Mcgonigal’s article, she explains why and how video games help and motivate gamers to help save the world and become better people. On the other hand, in the article “Violent Video Games Increase Aggression” author Dave Larsen has a completely different perspective on the issue. Larsen believes that playing video games can make people more aggressive over time. Throughout Larsen’s article he states that video games are too violent to do any kind of good and that if anything…
In the article "The Rise in Cyberbulling" published on NPR on September 30, 2010 the author Melissa Block, write about the interview she made to Mr. Justin Patchin. He is a co-director of the Cyberbullying Research Center. Mr Patchin talks about the behaviors of the adolescents using internet. He explain that they made cyberbulling because is something fun, and is not dangerous because the post is anonymus and anyone can discover who did it. Mr. Patchin explain that every day cyberbulling is getting worse because all this messages are anonymous. He compare the comunication between on real life and online. The difference on real life is the victim can detect who is the buller . That way the bully can confront them, and the buller can modify…
What exactly is a Gamer? What does a gamer do? What does a gamer play? The stereotypical gamer is an overweight ogre looking person that smells, badly and stays at home all day and plays video games. But in actuality, a gamer is much more than that.…
When the class was told to write about a “keep-sake” that we’ve all held onto over the years, only one thing crossed my mind: The first check I received from professional gaming. Some people could say that there is nothing special about a check you receive for doing something as meaningless as gaming, but I say NAY! Getting this check not only marked the start of my career as a professional gamer, and allowed me to gain four of my closest friends to this day, but also it marked the day I became one of the youngest professional gamers in the world, with a salary.…
An African proverb says, "It takes a village to raise a child." But in this society the child barely has a mother or father to truly depend on. When I was I child I was fortunate to have a family so close that if I did something wrong, it seemed like the whole world knew. This is what made me the human being I am today. My philosophy is somewhat like a doctor’s oath, “First do no harm”. With this idea I believe in karma what you send out will come back to you. “Hate begets hate; violence begets violence; toughness begets a greater toughness. We must meet the forces of hate with the power of love.” (Martin Luther King, 1958) So whose place is it to deal with the problem of violence in video games?…
With the increasing popularity of technology and the things they allow people to access, something that can often come into the mind of consumers are video games. While video games may be ridiculed by some and adored by others, there is no doubt that video game universes can become very expanded and can produce things that some people would say to be either dumb or bad or good quality things. On June 3, 2014, the extremely popular computer video game League of Legends released a fully fledged metal album titled Smite and Ignite that ended up charting 10th on Billboard’s Hard Rock Album charts on June 21,…
Cited: Doucet, Isabeau. “Cyberbullying Among Students Is a Dangerous Epidemic.” Netiquette and Online Ethics. Ed. Noah Berlatsky. Detroit: Greenhaven Press, 2013. Opposing Viewpoints. Rpt. from “Anti-Social Network: The Rise of a Cyber-Bullying Epidemic.” http://www.thebureauinvestigates.com. 2012. Opposing Viewpoints in Context. Web. 14 Jan. 2014.…
A majority of American adults (70%) with an internet connection had played a game in the last six months and 60 million American purchased a video game in the last year.…
Whenever I have some free time, I would enjoy spending by it playing my favorite online game, League of Legends. I enjoy playing League of Legends because of the heart pounding adrenaline rush when I am in team fights or when I am running for my dear life. In this game, I feel as if I am one with the champion or character I am playing as. This feeling gives me multiple roles as well as a sense of significance, along with abilities and powers that are beneficial to the team. I feel important while playing this game because I am needed to successfully capture the other team’s base, scoring victory. I really enjoy this feeling and that is why this game is a part of my life.…
Although there are disrespectful people on the internet, the amount of respectful people on the internet is still very high because there are respectful, skeptical, and polite citizens of the internet.…
People today are lacking respect without seeing it as a problem. They are lacking basic manners such as showing respect, and that is when bullying happens. Today cyberbullying is a huge problem. According to BullyingStatistics.org, over half of teens and adolescents have been bullied online, and most of them have also engaged in cyberbullying. According…
When it comes to online gaming, Microgaming is one of the few names that are tossed around with respect. Known as one of the first to introduce the true online casino during the first half of the 1990s, this Isle of Man-based company has managed to help build a competitive casino industry. As a leading supplier of casino products and services, Microgaming has offered more than 800 casino games, business solutions and Quickfire. And along the way, Microgaming has picked a few awards, validating its standing in the industry as one of the most important players. Today, Microgaming adds another feather to its cap, the Idea Factory Initiative, a corporate project that took home the Spark Awards 2017. By winning the Spark Awards 2017 for its Idea…