Tom DeFanti, Dan Sandin, Maxine Brown, Dave Pape, Josephine Anstey, Mike Bogucki, Greg Dawe, Andy Johnson Electronic Visualization Laboratory (EVL) University of Illinois at Chicago 851 S. Morgan St., Room 1120 Chicago, IL 60607-7053 USA tom@uic.edu Thomas S. Huang Beckman Institute for Advanced Science and Technology University of Illinois at Urbana-Champaign 405 N. Mathew Ave. Urbana, IL 61801 USA huang@ifp.uiuc.edu
Table of Contents
1. 2. Abstract Issues 2.A. Background: Projection-Based VR Technologies 2.B. Issues in Tele-Immersion Development 2.C. Challenges of Tele-Immersion Correspondences/Dependencies: Tele-Immersive Device Design Concepts 3.A. Motivation for Desktop/Office-Sized VR Display Devices 3.B. New Immersive Display Technologies 3.C. ImmersaDesk3 3.D. Personal Augmented Reality Immersive System (PARIS) 3.E. CyberCeilings, designed for the Last Unused Projection Surface 3.F. Personal Penta Panel (P3) or Dilbert’s Dream 3.G. Totally Active Work Space (TAWS) 3.H. CAVEscope: Simulating Variable Resolution Displays Questions for the Future Acknowledgments References Cited Biography 1 2 2 3 4 7 7 7 8 9 10 11 11 12 13 13 14 15
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1. Abstract
The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has developed an aggressive program over the past decade to partner with scores of computational scientists and engineers all over the world. The focus of this effort has been to create visualization and virtual reality (VR) devices and applications for collaborative exploration of scientific and engineering data. Since 1995, our research and development activities have incorporated emerging high bandwidth networks like the vBNS and its international connection point STAR TAP, in an effort now called tele-immersion. As a result of eight years’ experience building first and