Since the popping-up of the Internet during the last century, the number of Internet users has continued to increase. This is especially true over the past decade—Internet populations have skyrocketed. Nowadays, there are more than 2.4 billion people—over a third of the world's human population—have used the services of the Internet. The majority of people prefer to use the Internet as a valuable tool to research, study and work for it has provided us with effectiveness, benefit of saving time and resources. However as time goes on and the Internet has become widespread, more and more teenagers and children regard the Internet as an indispensable part of their daily lives. As a result, the government starts to face new problems—such as whether or not they should control Internet usage for children, including violent content, pornography and online games. Some people say no, because the contents help young generations better comprehend their realities and themselves. And they also think that online gaming is a good way for teenagers to relax. From my perspective, I believe that the potential consequences far outweigh their benefits.
First of all, although some people think that violent content helps teenagers not only to realize what the world truly looks like but also to know that the fairy tale life does not exist in reality, the young minds are easily influenced by murder and bloody scenery. According to their vulnerability, the youth will be drawn to simulate what they saw on the Internet and do crime in their real lives, which probably is the main cause of the juvenile delinquency. For example, a movie now available on the Internet named, “Young Dangerous” that was published in 1990’s has been popular throughout many years. It talks about how a teenager who dropped out from school became a powerful