Preview

The Guy Movie

Good Essays
Open Document
Open Document
499 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
The Guy Movie
I Wanna Be the Guy: The Movie: The Game (IWBTG) is a 2D action-adventure freeware game created by Michael "Kayin" O'Reilly, first released on October 5, 2007. Unlike many other adventure games, IWBTG is widely known not only for its takings of characters, graphics, music and special effects from many other games, but also for its “anti-humanly” high difficulty. In this essay, I will try to explore and analysis what makes the game difficult and hence, how does these difficulties contribute to the game’s playfulness.

Firstly, the “unorthodox” level design of the game greatly contributed to the difficulty of it. This mainly manifests in two aspects: The first one is that, unlike many adventure games where the main character has certain amount of lives and the ability to take damages, in IWBTG, players may die as many time as they want, as there are save points at all places to save their progress. However, the main character, “the Kid”, will die with any single hit as he explode himself and splatter his blood all over the screen, at which time the player will have to start over from the last save points. The second aspect of its “unorthodox” level design is that, along with those obvious threats, like pits and spikes, there are many other less-noticeable threats which are hardly possible to avoid without previous experiences. Things like falling tetris blocks, sofas in the background or “delicious fruits” hanging on a tree
…show more content…
Jumping is the most important, characteristic and the hardest controlling system of the game. Unlike many games in which the height of each jump is fixed, in IWBTG, it is related to the time the player pressed the jump button. The longer the press, the higher the jump and vice versa. So does the double-jump. Fangames of IWBTG, many of them only tests the player’s jumping techniques, make another strong proof of the importance of jumping in the

You May Also Find These Documents Helpful

  • Good Essays

    Game genres have certain intentions for players. The type of game can bring in the audience’s attention…

    • 931 Words
    • 4 Pages
    Good Essays
  • Good Essays

    The protagonists goes by the name “The Dude”, and in the beginning the narrator describes him as “The laziest man in LA, which makes him a contender for the laziest man in the world.” He dresses like a slob, smokes pot, and is non confrontational and peaceful. This characterization of him gives us a good idea of who he really is, and we see he is reluctant to do any sort of work towards getting Bunny back throughout the film. All in all, we see him reluctant to do any work that doesn't involve bowling. He is unemployed, and has a hippy mentality that gives us a good idea as to who he is. His main goal throughout the movie is to return to the way he was living at the beginning of the film. This is a universal goal, we can all connect with the desire for everything to return to normal, and since the dude lived such a laid back life before he got thrown into all this excitement and danger, we see he’ll do whatever it takes to just return home, with his rug.…

    • 332 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Throughout history, Art has been a form of expression that has altered situations, revolutionized methods of thought, and shaken worlds, both building them up and crumbling them downward. These days however, Art has become a form which is underrated and under appreciated due to the technological and business worlds taking over. Despite these advancements though, Art has continued to build and expand into different forms, pushing the limits of what was originally defined as “Artistic”. One of these forms which has quickly risen along with the increase in technology includes video games, which are utilized primarily for entertainment to various audiences, both young and old. When created in a unique manner though, these games can prove to be…

    • 1555 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    12 Angry Men

    • 717 Words
    • 3 Pages

    Imagine having to decide a young boy’s fate who is accused of murder in the first degree. This is the case in “Twelve Angry Men”, the prize-winning drama written by Reginald Rose. Some jurors address relevant topics, while others permit their personal “judgments” from thoroughly looking at the case. After hours of deliberation, the jurors reached the decision that the boy is not guilty, due to the fact of reasonable doubt. While few jurors are motivated by their respect and determination for the justice system, Juror 10 is motivated by his personal prejudice.…

    • 717 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games usually have paths to follow, and offering misdirection, speed bumps and challenges to overcome. It takes a large amount of skill to transfer ideas into a media, and that is where developers come in, but if they do not have a game plan to follow a mess can occur. Writers are becoming increasingly more involved in the video game and animated production business. In order to efficiently supply these elements a production has to be planned out or time lined. In this time line, it takes writer 's input to create a structured story which is critical for the flow of the game and the story being portrayed. A well developed story or plot can draw in players to purchase the media and any games that might follow. One writers expresses why a well written video game is more than important, "As gamers age, the complexity of both the plot and the theatric elements tend to resemble short skits along the lines of "Godfather," leaving the days of Super Mario Brothers long lost in the dust" (Brewer, 2002). Writers are essential in creating a world beyond any gamers ' imagination.…

    • 824 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    All in all, it is not a good choice for American society at the present stage to ban gun. From the constitutional view, Gun Ban is contrary to the constitution of human rights and protection spirit; from the political view, it will increase the risk of tyranny; from the economic view, it will lead criminal squares to become one of the guns of the monopolist; from the social reality view, it leads to the lack of citizen means of self-defense; finally, from social culture view, it does not conform to the American culture tradition and social psychology. I think the key to the problem of gun crime is not the gun itself, but the deep problems of the society, such as poverty, social life and so on. I think gun control is just a…

    • 135 Words
    • 1 Page
    Satisfactory Essays
  • Better Essays

    Sexism in Gaming

    • 1629 Words
    • 7 Pages

    During GDC 2013, BioWare senior writer David Gaider gave a talk entitled “Sex in Video Games” about how sex and gender are portrayed in video games and what responsibility the industry should take for the messages they send out. (Wilde, 2012)…

    • 1629 Words
    • 7 Pages
    Better Essays
  • Satisfactory Essays

    12 Angry Men

    • 480 Words
    • 2 Pages

    The movie Twelve Angry Men begins with an eighteen year old boy from the ghetto who is on trial for the murder of his abusive father. A jury of twelve men is locked in the deliberation room to decide the fate of the young boy. All evidence is against the boy and a guilty verdict would send him to die in the electric chair. The judge informs the jurors that they are faced with a grave decision and that the court would not entertain any acts of mercy for the boy if found guilty. The mood is apparent at first when the majority of the men vote "guilty" and it almost seems as this man's fate is sealed. Juror #8 was the only man to vote for "not guilty".…

    • 480 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    This graphic image taken from a video game is not uncommon. The low-cut clothing on the woman and the large overbearing man behind holding a knife to her depict a sad, but far too common representation of women within video game culture. As discussed in class, women are often presented as objects to which the players may do whatever they wish. This often results in violence and abusive sexual acts geared at what the game creators believe their consumers might enjoy. There are many negative representations of women in the video game industry and it is necessary for steps to be taken in order to improve the quantity and quality of women represented in the games.…

    • 726 Words
    • 3 Pages
    Good Essays
  • Good Essays

    12 Angry Men

    • 524 Words
    • 2 Pages

    sets out to change the presumed idea that the boy is culpable and forces the careless eleven jurors…

    • 524 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    12 Angry Men

    • 286 Words
    • 2 Pages

    Twelve Angry Men was created in 1957 and directed by Sidney Lumet. The is basically about a dissenting juror in a murder trial who slowly manages to convince the others that the case they're examining is not as obviously clear as it seemed in court. The defense and the prosecution have rested and the jury is filing into the jury room to decide if a young Spanish American is guilty or innocent of murdering his father. It begins as an open and shut case of murder, but soon becomes a mini drama of each of the jurors' prejudices and preconceptions about the trial, the accused, and each other. A critical aspect of Justice is revealed in this film. This very intense film illustrates how the American court system protects individual rights through objective law, but at the same time glorifies heroic individualism through Juror # 8, Henry Fonda. Typecast as another liberal, he is a truth-seeking hero, who doubts the obvious. Throughout the movie, he stresses the idea of "reasonable doubt", and slowly chips away at the jury, who represent an all white male society, exposing the prejudices and preconceptions that directly influence the other jurors' snap judgments. So Henry wants to talk the case out. He's not 100% sure that the guy is guilty. He isn't ready to exert the group coercive power against this boy. He needs full proof, as to why they should consider him guilty. So, after the jury files back into the room, the film shows the only shot of the defendant in the murder trial, an 18-year-old Hispanic boy who is accused of stabbing his father to death late one…

    • 286 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Video games have been rising in popularity and today has become a very profitable industry, beginning with the 1980s, from arcade classics like Asteroids, pinball, and Pac-Man to the postmodern console and computer gaming. (Sherman 243) With the rise of video games came the perpetuation of a gender disparity as a result of the emerged gaming culture and from the video games themselves. (Sherman 245) This gender disparity is evident from looking at the female gamers, who often experience sexism from male gamers and apparent in the production of video game characters and how female characters can be subjected to over-sexualization and objectification by the developers. Video games have often been considered something “men/boys do” and it is…

    • 1292 Words
    • 6 Pages
    Good Essays
  • Powerful Essays

    12 Angry Men

    • 2106 Words
    • 6 Pages

    12 Angry Men is the captivating story of 12 jurors trying to solve a case of murder. All with different personalities, fights break out and disagreements occur. However in the end, a lesson is learnt for everyone. When the story begins, all the jurors are eager to convict the defendant, a young minority, on charges of murdering his father. Juror 8 is the lone dissenter. The jury’s deliberations go through a surprizing shift and one by one, the other 11 jurors feel compelled to re-examine their original decision through the lens of their own character and the background of their own lives. The film demonstrates various aspects of group dynamics, groupthink, conflict resolution, negotiation, power, social perception, communication and coaliances, all of which will be discussed further.…

    • 2106 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    New forms of technology and thinking has granted us with great opportunities such as medicine and creative social interactions. The human race has taken something as small as discovering electricity for a light bulb to creating smartphones. As mankind advances, many individuals look at different ways of solving unknown mysteries. Some people look to outlets that many don't dare to look towards, one of those people being Will Wright. Will Wright discusses in his article “Dream Machines” that video games “benefit rather than denigrate culture” (212). For years, many people have blamed video games for the violence among white youth, however Will Wright presents an outstanding argument on how video games can be a positive influence on the world such as progressive new ways of thinking and new technology.…

    • 683 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Video games began modestly, in a primitive age that had a littile yellow dot scour a maze "eating" little white dots. Since then, video games have expanded exponentially. These games even spand genres, including action, adventure, sports, etc. In their progression, many video games have attempted to simualte really, emersing the gamer into this puesdo-reality. Although some attempts were unsuccessful in fully depicting reality, one game managed to bring this vision to fruition. The Grand Theft Auto series not onl succeeded in producing this realistic, yet simualted environment, it changed the landscape of video games forever. Particularly, the Vice City installemnt, absorbs the visual and aural aspects of cinema, while drawing source material from an array of films to produce a simulated reality that emerses the gamer and accentuate the overall experience.…

    • 1390 Words
    • 6 Pages
    Powerful Essays