Preview

The Impact of Multimedia on the Computer Games Industry

Satisfactory Essays
Open Document
Open Document
2657 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
The Impact of Multimedia on the Computer Games Industry
he subject of this report is to analyse the impact of multimedia on the computer games industry, the primary focus will be based on how multimedia was used during the early days of the computer games market, and it’s constant evolution to the games we see today.

Computer games in general have come a long way since I was a child, but they have always incorporated interactive multimedia. From the beginning, computer games major design paradigm has always been on graphics, sound and interactivity. Let’s take the example of Atari’s early “Pong” game, which I can vaguely remember playing with my cousin in the 1980’s. The game allowed players to control a graphical ping-pong paddle with the use of controls shaped like dials. The installation was easy, and the interface was clear and sharp without complicated menus or features. Since then, several technical innovations have changed the face of multimedia, and the following sections will highlight those changes in more detail.he subject of this report is to analyse the impact of multimedia on the computer games industry, the primary focus will be based on how multimedia was used during the early days of the computer games market, and it’s constant evolution to the games we see today.

Computer games in general have come a long way since I was a child, but they have always incorporated interactive multimedia. From the beginning, computer games major design paradigm has always been on graphics, sound and interactivity. Let’s take the example of Atari’s early “Pong” game, which I can vaguely remember playing with my cousin in the 1980’s. The game allowed players to control a graphical ping-pong paddle with the use of controls shaped like dials. The installation was easy, and the interface was clear and sharp without complicated menus or features. Since then, several technical innovations have changed the face of multimedia, and the following sections will highlight those changes in more detail.he subject of this report

You May Also Find These Documents Helpful

  • Satisfactory Essays

    The gaming industry has grown tremendously in the past century. It went from silent pong games to intense story plot and mind blowing real life graphics like Final Fantasy. Games are becoming more and more realistic, characters can talk, and blink, jump, wave and every part of the body moves like a real person can.…

    • 864 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    Throughout history, Art has been a form of expression that has altered situations, revolutionized methods of thought, and shaken worlds, both building them up and crumbling them downward. These days however, Art has become a form which is underrated and under appreciated due to the technological and business worlds taking over. Despite these advancements though, Art has continued to build and expand into different forms, pushing the limits of what was originally defined as “Artistic”. One of these forms which has quickly risen along with the increase in technology includes video games, which are utilized primarily for entertainment to various audiences, both young and old. When created in a unique manner though, these games can prove to be…

    • 1555 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Powerful Essays

    Reality Is Broken Summary

    • 14212 Words
    • 57 Pages

    We have turned digital games for computers, mobile phones and home entertainment systems into what is expected to be a $68 billion industry annually by the year 2012. So we are creating a massive virtual effort and emotional energy and attention on game worlds instead of on the real world.…

    • 14212 Words
    • 57 Pages
    Powerful Essays
  • Good Essays

    Jane Mcgonigal is a highly respected speaker and a consultant best known for her open mind about the promise and utility of video games. She is a game developer who partners with real-world organizations to design games that explore the idea of real-world problems. Jane also serves as Director of Games Research and Development at the Institute for the Future. By having such a specific background, naturally, Mcgonigal tends to focus on the positive side of video games and how they can help save the world. Dave Larsen, however, does not seem to be as qualified for the specific topic. Larsen graduated from Boston University, College of Communication, where he wrote for his college paper. He has served as a film critic and a pop music critic but currently covers high-technology, research industry and consumer electronics for the Dayton Daily News. By having such a broad background Larsen tends to focus on the more obvious troubles with video games. Seeing how diverse the backgrounds of these two authors are, one can recognize why they disagree on their take on video…

    • 820 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Pc gaming has some advantages over console gaming. First, in consideration of cost, PC software titles are typically less expensive than console software titles. As an added advantage, PCs take advantage of the full 1080p high-definition resolution of computers and, therefore; games are displayed in a higher resolution than in console (Bateman & Boon 112). Finally, PC gaming allows true personification which is not the case in console. Nowadays, there is a wide range of input devices and computer cases where a person is able to show off his/her gaming personality online.…

    • 675 Words
    • 2 Pages
    Better Essays
  • Powerful Essays

    Advancement of Video Games

    • 1697 Words
    • 7 Pages

    In this paper I will show and explain how the advancement of video games consoles has changed Humanity in more ways than one. I will show how the inventors started their Empires by selling plain, simple playing cards all the way to online gaming linked all around the world. How Nintendo and Atari started as two of the giants in the gaming world and then how Nintendo almost died out when Sega came out with their console. I will also explain how the video game mindset changed overtime and evolved into something worldwide.…

    • 1697 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Kotter's 8-Step Approach

    • 2382 Words
    • 10 Pages

    “Gaming”, as it is referred to today, has grown ever so popular among younger generations and has been doing so for many years. The platforms for playing games have grown in leaps and bounds right alongside the other technological advances throughout the world. We can now play a game on just about any platform…

    • 2382 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    The first at home video game, Pong, was created by Allan Alcorn for the Atari. It consisted of two dimensional graphics and was the first game to attract people’s attention. To win, you had to be the first to defeat your opponent in this virtual game of table tennis. Soon after, the video gaming industry began expanding at an unimaginable rate. It took only 30 years to develop this multimillion dollar industry. New technology is opening doors for more advanced gaming systems and the industry is always increasing. We have come from a virtual two-dimensional game of table tennis, to realistic graphics with an abundant amount of detail.…

    • 2619 Words
    • 11 Pages
    Powerful Essays
  • Best Essays

    Supportive Work Culture

    • 3625 Words
    • 15 Pages

    In 1958, William Higginbotham, a nuclear physicist, created what is now known as the very first video game – ‘Tennis for Two’ (reference). It was a two player tennis game played with two controllers. ‘Tennis for Two’ was meant for a small audience and was never seen as something people could make money from. This particular game was the inspiration to the first successful video game ever created ‘Pong’. ‘Pong’ was an arcade game that released in 1972. Pong’s success made people see gaming as a means of business and thus the gaming industry started. Today we have so many video games releasing every week. There are many different game consoles – ones that can be played at home and ones that are portable. We can also play video games on PC, tablets etcfor example (don’t use “etc” in a paper). Even the mobile phones we use every day can be used to play video games. All these factors have made the gaming industry a multibillion dollar industry. Today the gaming industry is worth more than the music industry and even Hollywood (reference). A new video game that is released today has a good chance to earn as much as a Hollywood movie would. In fact in more than a few cases a successful video game would make more money than most of the…

    • 3625 Words
    • 15 Pages
    Best Essays
  • Satisfactory Essays

    PC gaming has evolved immensely over the past 50 years, and with the progression of time, the advent of technology in gaming has brought about plenty of changes in the design of a gaming laptop. There are so many people even today that remain indulged in these games. There was a time when the markets for consoles and PC games was not up, but now the market has almost merged together to become one. Plenty of games for PCs are developed even today, but in order to understand the games of today and tomorrow, it is essential and important to understand the games of the past, from where the roots have developed.…

    • 513 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Research Paper

    • 3207 Words
    • 13 Pages

    Believe it or not, video games can be traced all the way back to the late 1940s. An early cathode ray tube- based missile defense system was technically the very first video game program (Princeton para 1). The missile defense system was not adopted into a simple video game till the 1950s. By the late 1950s and the 1960s, more and more computer games were developed. Thus, computer games would increase in sophistication and complexity. Who would have thought this was only the beginning? Eventually computer games began to diversify into the media that we see today.…

    • 3207 Words
    • 13 Pages
    Good Essays
  • Good Essays

    The field of video games is one of the most exciting because it is constantly developing and advancing so quickly. Unlike a lot of areas of ICT which have reached a level of stability, all parts of games, gaming and games development are still growing and will continue to grow. This means there is the potential for individuals to have completely new ideas and be the first to create something in the field.…

    • 4399 Words
    • 18 Pages
    Good Essays
  • Powerful Essays

    Video Game Technology

    • 1787 Words
    • 8 Pages

    Humanity has a driving need for entertainment. Writers are constantly coming up with new movies, designers and engineers are always on the hunt for the next big idea for roller coasters and theme parks, and programmers are always designing and improving the most widely available entertainment software, video games. The video game industry generates 6 billion dollars a year, and in a field as large as this, there is a great amount of competition. Companies are constantly interested in creating new hardware and software to keep the competitive edge, which is why the technology behind video games has made huge leaps in the past 42 years.…

    • 1787 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Are videogames bad?

    • 1021 Words
    • 5 Pages

    Videogames are electronic games that involve interaction with a user interface, to generate a visual feedback on a screen. The systems used to play videogames are known as Platforms, these can vary from computers to machines made specifically for the purpose of playing. One of the most important parts of videogames (as a unit) is the Controller, which is the input device used to manipulate the videogame, which has changed throughout time, it started as a joystich and a button, and now (generally) it has 2 joysticks, a 4 direction pad, and 4 buttons; sometimes, in computers, the user can play with a keyboard and mouse. Most of the time videogames use other ways of providing interaction and information to the player, one option is audio, which is universal, and is used to set the mood. The latest consoles contain haptic peripheral feedback, such as vibration, used to get the feeling of being involved in the game, which helps to feel as if you were inside the game.…

    • 1021 Words
    • 5 Pages
    Good Essays