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The Oculus Rift Case Study

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The Oculus Rift Case Study
The Oculus Rift is a virtual reality head mount display headset developed by Oculus VR. It was a kick starter campaign until the company raised US$2.5 million for the development of the product and the Rift will be release in the first quarter of 2016. The Rift have been described as "the first really professional PC-based VR headset". It has a resolution of 1080 x1200 per eye, a 90 Hz refresh rate, and a wide field of view. It also has as integrated headphones which provide specialised audio. There are 2 types of tracking, rotational and positional. The positional tracking is performed by a USB stationary IR sensor, which is normally placed on the user's desk, allowing the user to use the Rift while sitting, standing, or walking around the same room. …show more content…
Two of the prototypes were made available to the public for purchases as "development kits". Dk1 was made available in the late 2012 while Dk2 were available in the mid 2014. The purposed of the released of the prototype were to give developers a chance to develop content in time for the Rift's release. However, the two prototypes were purchased by a large number of enthusiasts who wished to get an early of the technology.
Samsung Gear VR is a mobile virtual reality device which was developed by Samsung Electronics in collaboration with Oculus VR. The Gear VR is a unit itself which contains the high field of view lenses as well as a custom Inertial Measurement Unit (IMU) for rotational tracking. The Gear VR will be connected to a smartphone via micro-USB. The smartphone must be a compatible Samsung Galaxy device that acts as the headset's display and processer. The Gear VR also includes a touchpad and back button on the side. There is also a proximity sensor to detect when the headset is

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