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Wearable Technology

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Wearable Technology
Wearable Technology
This paper will explore advantages of wearable technology such as glanceable information, tracking, and enhanced communication, revealing issues of specific wearables and addressing concerns regarding privacy and social interactions.
This paper will provide extensive information on the present wearable computing market, detailing its end-use in different sections.
Body-borne computers, also referred to as wearables, are related to the fields of both ubiquitous computing and human-computer interaction. With ubiquitous computing, wearable computing is used to interweave technology into the everyday life, making technology pervasive and interaction frictionless. Through the history and development of wearable computing, the vision of technology in the everyday life has been affirmed through multiple projects directed at either enhancing or extending functionality of clothing, recently notable through devices like the Nike FuelBand, Fitbit, Pebble Smartwatch and Google Glass. Wearable technology is a response to both ubiquitous computing and human-computer interaction.

History of Wearable Technology
A computer is not merely a time-keeping or calculating device, but rather a user-programmable item for complex algorithms, interfacing, and data management [1]. By this definition, there is disagreement in the technology field as to when the first wearable computer was invented. Some recognize Ed Thorp and Claude Shannon invention (1966) and others recognize the invention of Steve Mann (1981.) In the 1970s and early 1980’s Steve Mann, a researcher and inventor renowned for his works on computational photography, high dynamic range imaging, and wearable computing.
Mann designed and built a number of general-purpose wearable computer systems, including various kinds of sensing, biofeedback, and multimedia computers such as wearable musical instruments, audio-based computers, and seeing aids for the blind.
In 1981, Mann designed the



Cited: [5] Peter Clarke, “ISSCC: 'Dick Tracy ' watch watchers disagree”, EETimes, February 9, 2000 [6] Thad Starner, “Google Glass Lead: How Wearing Tech on Our Bodies Actually Helps It Get Out of Our Way”, Wired, December 17, 2013 [7] Don Norman, “The Paradox of Wearable Technologies”, MIT Technology Review, July 4, 2013 [8] David L [9] Farhad Manjoo, “You Will Want Google Goggles”, MIT Technology Review, June 19, 2000 [10] Joshua Topolsky, “I used Google Glass: the future, but with monthly updates”, The Verge, February 22, 2013 [11] Steve Mann, “Embodiments of Prof. Mann 's ``WearComp ' ' invention”, 2003 [12] Google Glass Terms of Sale, 2013 [13] Katina Michael and M G. Michael. "Computing ethics: No limits to watching?" Faculty of Engineering and Information Sciences - Papers (2013): 26-28. [14] Tuba Yilmaz, Robert Foster, Yang Hao, “Detecting Vital Signs with Wearable Wireless Sensors”, December 2, 2010 [15] Weijun Tao, Tao Liu, Rencheng Zheng, Hutian Feng, “Gait Analysis Using Wearable Sensors”, February 16, 2012 [18] Hadi Banaee, Mobyen Uddin Ahmed, Amy Loutfi, “Data Mining for Wearable Sensors in Health Monitoring Systems: A Review of Recent Trends and Challenges”, December 17 2013 [19] Susannah Fox, “The Self-Tracking Data Explosion, June 4, 2013 [20] Bryan Bishop, “Oculus Rift at Sundance: games are just the beginning”, January 29, 2014 [21] John McHale, "Rugged, wearable computers tailored for the warfighter", September 4, 2012 [24] Tony Danova, “Smart Watches Will Improve With Time, And Will Help Computer Conquer The Wrist”, December 11, 2013 [25] “Mobile Technology Fact Sheet, December 27, 2013 [26] “Wearable Sports and Fitness Devices Will Hit 90 Million Shipments in 2017”, February 22, 2012

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