Over the years, the influence of mass media has increased in ways no one could have anticipated as technology has expanded in unforeseen ways. Initially, there were books and newspapers and photography. This expanded to sound recordings, films, radio and television; finally, we have arrived at the advent of the Internet. Different as these mediums may be, there are some important similarities. All these mediums influence the publics’ interest related behavior, taste, outlook and overall values.
If we start with discussing 19th Century America, we will find a country using newspapers to navigate in a rapidly changing environment. In the early 20th century, film and radio would be added as widely accepted forms of media. Television would soon follow and prove to be an important source of both entertainment and information. Internet would be the next frontier and prove to be the most accessible and interactive of all forms of communication.
All forms of communication are going to be rich with sex and violence; from the heartbreaking violence of 9/11, reports of episodes of school violence, to overt sexual scenes like those in 50 Shades of Grey, to a more subtle packaging of a product or artist with sexual innuendo. In each example the basic understanding is sex and violence sell.
As our access to information has increased, so has the media awareness and reporting about violence. It is a widely held belief that as we are exposed to more violence and sexual content, we become desensitized.
Explain how the negative effects of sex and violence on children have increased in media technology. Provide examples and cite at least one contemporary news article.
Sexuality and violence stimulates and captivates an audience. Unfortunately, sometimes the audience includes children and their behavior can be strongly
References: Barclay, R. (2014, August 28). Do Video Games Make Kids Saints or Psychopaths (and Why Is It So Hard to Find Out)? Retrieved from http://www.healthline.com/health-news/video-games-saints-or-psychopaths-082814#1 Bersak, D http://web.mit.edu/drb/Public/PhotoThesis/ DePasquale, A (2013) Ten Crimes That Were Blamed on Video Games Retrieved from (N.D) Obscenity, Indecency & Profanity Retrieved from https://www.fcc.gov/guides/obscenity-indecency-profanity-faq Osterreicher, Mickey (2012) Recording in public places and your first amendment rights Videomaker Magazine Walsh, D., & Gentile D. (2001) A Validity Test of Movie, Television, and Video-Game Ratings. Pediatrics, 107, 1302-1308. 5 Principles of Journalism(2013) Retrieve from http://ethicaljournalismnetwork.org/en/contents/5-principles-of-journalism