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Unit 1 Exercise 1

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Unit 1 Exercise 1
9/25/2014

Local Exchange
NT 1310 Unit 1 Exercise 1

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Unit 1. Exercise 1. Local Exchange
Course Objectives and Learning Outcomes
In this Exercise, you will explain how data travels long distances in a real world example.
Assignment Requirements
Online gaming is big business these days, with thousands of people connected to each other every minute. Games like Call of Duty and World of Warcraft connect massive numbers of players, sending both data and voice communications back and forth in real-time.
In a 1-2 page paper, discuss HOW the data gets sent from a computer or gaming system to the computer/gaming system of all of the people with whom one is playing.
Specifically, focus on the local exchange interfaces – access, regional, metro, long haul and ocean networks. Include in your paper a diagram showing the communication, labeling any important stops along the way
(central offices, repeaters, etc.)
Note: You don’t have to list EVERY repeater you’d need, but be creative and show that you understand the process.
Submission Requirements
Submit a 1-2 page Word document; double-spaced; Times New Roman 12 pt font. Cite all sources used.

Local Exchange
Online gaming is big business these days, with thousands of people connected to each other every minute. Games like Call of Duty and World of Warcraft connect massive numbers of players, sending both data and voice communications back and forth in real-time
Considering that video game consoles are almost computers; then it is clear that they can communicate as computers does; and that is through TCP/IP networks. Therefore, it is possible to exchange data between gaming consoles.
But let’s examine the aspects that are involved on this process.

First, there is a physical connection running between two computers that want to connect. This could be phone lines that run from houses to switches to other houses that the phone company lets dial to each other. Or it could be network cables going to hubs and

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