Each year, more students are dropping out of high school. Students are bored and feel that they are not learning anything that is useful in the real world. Teachers are finding an increasing number of students becoming less engaged in their academic studies. There are public schools willing to bribe students to pay attention and make better grades. Instead of bribery, educators need to make the curriculum more appealing to student interests, develop critical thinking skills to be able to adapt and/or solve real life problems. Today’s world is full of media and technology use that can be used in the classroom to spice things up. This paper focuses on the integration of WebQuests, virtual video games, and virtual dissections in the science curriculum.
Using Technology to Motivate Students in the Science Classroom Today, a majority of students are either bored, frustrated, or feel like school is a waste of time. Many educators find that these students will not complete assignments, participate in classroom activities, or try their best. There are a number of reasons for the lack of motivation in students including they may have learning disabilities, have bad experiences in school, fear ridicule from their peers, and or they are not learning about a subject they are interested in. Many educators find that these students will not try, will not complete assignments, or participate in classroom discussions or activities. Some students who seem unmotivated may have learning disabilities, had bad experiences in school, fear ridicule, and or are not in a class or subject they are interested in. Some of these students just sit there and daydream. While others become discipline problems by disrupting class and hurting the learning chances of others. Educators are constantly assigning detention and in-school suspension to those with discipline issues. Students who misbehave or have given up tend to have this psychological perceptive that