One of the biggest reasons video games are a value is the impact they make on you, they do stuff they increase reaction time, affects motor skills, helps people read faster and even help kids with dyslexia learn to read better even helps with cognitive development and it boosts memory too. All …show more content…
Right now in adolescence it still helps with cognitive development but it helps more with stuff like socializing, motivation, emotional help, and can even help with violent tendencies and how to reduce them or not act on them. For instance Most kids who play games are very shy and don't have lots of friends growing up, maybe 2-4 close friends in each grade but not much more than that. But once they would get introduced to online gaming they would talk to kids at school about games they both had and they would play online together, starting in middle school Is when kids start to have more friends and people they can talk to and then they're not as shy or socially awkward anymore, on top of that it helps keeps people happy and helps people express emotions. As stated in the “Are There Benefits in Playing Video Games?” Romeo talks about how there DNA be a big positive increase in emotions from video games by distracting them from some real life problems which in that case the people should still seek help for those problems but also in having good times with friends or even enjoying the plot and story of a game. A really good point that Romeo makes is “Many gamers report intense emotions of pride and achievement by immersing themselves in games that allow a high sense of control that "takes them out of themselves."”. This …show more content…
“The U.S. video game industry consists of 2,457 companies that directly and indirectly support 220,000 jobs and generate $30.4 billion in revenue, based on 2015 data”, this data was founded in the article “The U.S. game industry has 2,457 companies supporting 220,000 jobs.” By Takahashi, Dean. This is a lot of jobs and to be exact from the numbers that are given the number of jobs that are created are five hundred forty million five hundred forty thousand jobs created (540,540,000) and there could be even more from video game retailers such as game stop or even buy back games. And on top of the jobs created and the families being supported from the from them the video game business bring in a bunch of revenue. From the same website the 2015 study showed that thirty point four billion (30.4) dollars got brought in that year. And it looks like the video game franchise and empire just keeps growing and growing bringing in more money for the U.S.
In conclusion the value of video games span all the way from building skills such as improving yourself with cognitive skills and reflexes, to bringing in money for families and everything in between. The video game industry and the products they make will have value always and just keep growing and giving more and more reason to add to their