1/27/2014
Paper #2
Entertainment can come in many different forms. People today get their different forms of entertainment from the use of technology. With the use of technology people can watch tv, browse the internet, and play video games. People can also have social media and email loved ones that are far away to keep in touch with them. In some ways technology has been great for some people while on the other hand, some people still don’t like technology. Some people believe that technology gets in the way of our everyday lives and that we are alone, without actually being alone, now than we ever have in the past. One way that technology gets in the way of our everyday lives is the use of video games. Some believe that video games are bad while others believe that they are great. In this paper I will talk about how video games are good and bad to different people by using my own life example and some other examples from resources.
There are a couple of arguments that people have today about video games. Some would say that video games are great because they make people think and use their minds, while other people would say that they turn people into mindless idiots. Some would also say that video games are fun and entertaining, while others would say they are violent, and turn our young minds in today’s society from good to bad. The violence in our video games is “due to computing technology that has become much more advanced (anonymous, web)” throughout the years. Many people say that the popularity of video games has caused an increase in controversy throughout our nation. “Many parents feel that games are just too violent and they demand that the government regulate the sales of these games (anonymous, web).” The other side of this argument is that violent video games do not promote aggression or violence in kids and that all video games should be allowed.
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Another argument that people can have about video games
Cited: 1.) Anonymous blog www.gamespot.com/forums/gamesdiscussion1000000/stopblamingvideogamesmypersonalagru mentaive26361529/ 2.) Bissell, Tom. (2010). Extra lives. Pg 5 4