MMC201
Introduction to mass communication
Violence in Mass Media
Name: Khulood AlShamsi. Hessa AlAmeri.
ID: 1002282 1009144
Submitted to: Dr. Azza A. Mohamed
Date of Submission: 30th January, 2012
Table of Contents
Introduction 3
Violence in Television 4
Adolescences and Violence in Television 4
Adults and Violence in Television 5 Police Crime Programs 5 Reality Crime Shows 5 Sports Programs 5
Selling Violence 6
Video games 6
Violence effects in Video games 6
Conclusion 8
References 9
Introduction
Nowadays it is noticeable that the word violence is associated to mass media which lead us to think about its effects towards the audience & the community. Day after day the appearances of the violence in the media made it a normal thing to see. In this project the researcher is trying to illustrate the meaning of the media violence, the reason of the violence in the media & if it has a behavioral influence. (Carter & Weaver, 2003)
Video games are widely known as an excellent source of entertainment for many youth. Unfortunately, most of today’s widespread video games contain violence, which leads parents and responsible adults to concerns the possible negative effects that could be caused by playing such violence games that has on behavior. (Vessy, Judith A, Lee & joane E., 2000)
Violence in Television
Television violence became a concern of many people and there was a lot of debate about the main purpose of the mass media organizations from it; is it to entertain the audience or is it to manipulate them so they believe what they want them to believe. (Hamilton, 2003) The One thing that we all must worry about is that television does not require specific skills such as reading and writing which mean anyone can access the TV. In addition, contrasting the cinema, TV does not have an age limit to its audience, so it is available
References: 1. Carter, C., & Weaver, C. K. (2003). Violence and the Media. Philadelphia: McGraw-Hill Education. 2. Douglas A., Paul J., Jennifer Ruh Linderc & David A. . (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence. 3. Russell O. jones. (2007). Markting Violent entertainment to children. NY: Nova Science Publishers. 4. Tumbokon, C. (2011). The Good and Bad Effects of Video Games. Retrieved from Raise Smart Kids: http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games 5. Vessy, Judith A, Lee & joane E. (2000, Nov/Dec). Violent video games affecting our Children. pediatric Nursing 26 .