When Sega released the original controller for the Genesis, it was very large and strangely shaped. It had three buttons and a directional arrow pad for movement. The Super Nintendo Entertainment System’s standard controller had six buttons and Nintendo’s trademarked plus-shaped “D-Pad.” The six button layout on Nintendo’s controller proved to be useful for bringing the massive hit that was Street Fighter II to Super Nintendo Entertainment Systems in near arcade quality. Sega Genesis’s original three button layout was unable to adapt to advanced, six button arcade fighting games like Mortal Kombat and Street Fighter II, so Sega created a much more comfortable, six button controller to handle what the Super Nintendo got right on the first try. Speaking of advanced games, Nintendo created an entirely new franchise to test the capabilities of the new “Super FX” chip used in cartridges, titled Star Fox. Using this chip, the Super Nintendo could render extremely primitive yet functional 3D polygons on a 16-bit console. Other games use this chip, but none of them stand out much like Star Fox does. Sega’s reply was the “Sega Virtua Processor.” The only game that used this special cartridge chip was Virtua Racing. While not as impressively used as Nintendo’s Star Fox, it prepared Sega for their jump to
When Sega released the original controller for the Genesis, it was very large and strangely shaped. It had three buttons and a directional arrow pad for movement. The Super Nintendo Entertainment System’s standard controller had six buttons and Nintendo’s trademarked plus-shaped “D-Pad.” The six button layout on Nintendo’s controller proved to be useful for bringing the massive hit that was Street Fighter II to Super Nintendo Entertainment Systems in near arcade quality. Sega Genesis’s original three button layout was unable to adapt to advanced, six button arcade fighting games like Mortal Kombat and Street Fighter II, so Sega created a much more comfortable, six button controller to handle what the Super Nintendo got right on the first try. Speaking of advanced games, Nintendo created an entirely new franchise to test the capabilities of the new “Super FX” chip used in cartridges, titled Star Fox. Using this chip, the Super Nintendo could render extremely primitive yet functional 3D polygons on a 16-bit console. Other games use this chip, but none of them stand out much like Star Fox does. Sega’s reply was the “Sega Virtua Processor.” The only game that used this special cartridge chip was Virtua Racing. While not as impressively used as Nintendo’s Star Fox, it prepared Sega for their jump to