Preview

Why Was Ken Kutaragi A Hero?

Satisfactory Essays
Open Document
Open Document
483 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Why Was Ken Kutaragi A Hero?
Ken Kutaragi
“Microsoft shoots for the moon, Sony shoots for the sun”
-Ken Kutaragi
Ken Kutaragi was a hero because he changed so much about the gaming community, he invented, the led, and he broke barriers, he had courage and perseverance. That is why he is a hero and these are the three reasons why.
Ken Kutaragi, a man that broke the expectations when sony broke partnership with nintendo. Ken Kutaragi became a hero to gamers world wide when he broke the norm of gaming on the third of December 1994. His groundbreaking, and courageous attempt to break all expectations for gaming consoles, he made a console that used disks instead of cartridges, developed technologies far ahead of its time, and made gaming what it is today. Ken Kutaragi was
…show more content…
Ken Kutaragi urged Sony to continue the project after they split from nintendo, threatening to quit if it was canceled. His judgment proved well when on December 3 1994 the PS1 was met with Immediate and great success. The consol sold over one million consoles in the first year. The PS1 was the first console to achieve such a feat, all thanks to Ken. The PS1 was later nicknamed “the toy that saved sony”. Due to this success, which the how of its success will be explained later, led Ken Kutaragi to be named CEO of Sony Computer Entertainment.Now, Ken’s system broke a major barrier in the world of gaming tech, The PlayStation one, more commonly known as PS1, became the first ever console to utilise disks for gaming instead of cartridges. This was majorly different from sony’s contender’s consol, the Super Nintendo 64. Which still used cartridges and would continue to do so till the Wii. The PS1 also had top of the line graphics. Something not seen in the other consoles, aka the Super Nintendo 64 and the Dreamcast. Ken Kutaragi received the lifetime achievement award at the 14th annual game developers choice awards for his success with the

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Unit 4 P4

    • 429 Words
    • 2 Pages

    Sony has made a lot of advertising in order to promote their product. PlayStation has been one of the most successful products since when Sony started to put it on the market. Sony has already sold millions of consoles worldwide in less than 2 months. In North America Sony sold over a million in less than 24 hours.…

    • 429 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    History of Nintendo

    • 521 Words
    • 3 Pages

    With Nintendo’s boost in confidence they decided to take the next step and jump into the gaming industry by setting up coined operated video games which were a great hit with the younger generation. This was nothing compared to the…

    • 521 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Responding To The Wii

    • 1072 Words
    • 4 Pages

    Sony, with its PlayStation and PlayStation 2 product lines took this game further. They expanded the target customer base to include grown-ups by creating games fit for all ages and combining forces with game developers.…

    • 1072 Words
    • 4 Pages
    Powerful Essays
  • Better Essays

    Ps3 vs Xbox360

    • 1842 Words
    • 8 Pages

    There are two biggest companies that product Game Console in the world. In this report we talk about Sony Company and Microsoft Company, they product different kinds of game console. Sony Company product PLAYSTATION 3, for the other side Microsoft Company product XBOX 360. These products are the 7th generation of the Game Console history era. The result for more research of this two products show that there are some differences between their quality, but the amount of number of the products that had been sold are far different from each other.…

    • 1842 Words
    • 8 Pages
    Better Essays
  • Satisfactory Essays

    Executive Summary nintendo

    • 1043 Words
    • 4 Pages

    During the PlayStation 2 era, Sony had a complete domination of the market at 89 million consoles sold vs. Xbox and GameCube’s roughly 20 million each. Recently, Sony production delay set it back in its war vs. Microsoft’s, and to win the future Sony needs to reclaim its total domination within the hardcore, 16-25 year old computer savvy, gaming market. The Wii is carving its name outside the target market of Sony, and it isn’t cost effective attack both the hardcore gaming market and casual gaming market because they want different things. To be successful in the future, Sony needs to turn its attention to Microsoft and focus on what it is already successful at.…

    • 1043 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    The school-to-prison pipeline plagues schools and youth across the country, specifically targeting minority and disabled students in urban areas. Due to policies employed in schools across the United States, students are channeled directly from the school system into the criminal justice system. Many of these schools have metal detectors, law enforcement officers in the buildings and intense zero-tolerance policies that treat minor and major infractions with extreme severity. Authorities and educators have relied heavily on suspensions, expulsions, and outside law enforcement to solve the behavior and disciplinary issues in the classroom.…

    • 896 Words
    • 4 Pages
    Good Essays
  • Better Essays

    With the advancement of new technologies such as high definition(HD) and motion sensors it was only natural that consoles would evolve to incorporate these new breakthroughs. The first seventh generation console to be released was Microsoft’s Xbox 360 on November 22, 2005 which introduced HD gaming. With this unique selling point Microsoft began to gain an increase in market share that threatened Sony Computer Entertainment’s current dominance over the market that was due to the success of the Playstation 2. In order to compete with Microsoft’s new console and retain their lead in market share Sony developed the PS3 which included their own unique selling point, the Blu-ray disc player, with hopes that this new feature would synergise well with the growing popularity of Blu-ray DVDs at the time as a complimentary good and attract customers to their product over Microsoft’s Xbox 360.…

    • 961 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Nursing Case Analysis Essay

    • 2473 Words
    • 10 Pages

    1. Diagnosis: Risk for injury r/t bleeding from uterine atony, retained placental fragments, lacerations, or hematoma.…

    • 2473 Words
    • 10 Pages
    Good Essays
  • Powerful Essays

    XBox Vs. PS4

    • 3148 Words
    • 13 Pages

    The game console industry is unpredictable, as the market leader changes as frequently as new games being released. Currently, the most prominent console manufacturers in the industry are Sony (PlayStation), Microsoft (Xbox), and Nintendo (Wii). While Sony and Microsoft focus on powerful machines and games targeted at older teens and young adults, Nintendo’s family friendly, less graphically polished consoles target an entirely different market, and is not applicable to the Sony/Microsoft battle.…

    • 3148 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    “The company soon plunged into the home game market largely because, as Bushnell told BusinessWeek, ‘[they] turned out to be ready first’” (Gale, 1999) The company did eventually manage to make a home gaming console. This video game revolution would result in many other companies making new and improved home gaming consoles. Some of these new home gaming consoles…

    • 442 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Critical Analysis essay

    • 1017 Words
    • 5 Pages

    Over the course of youth’s childhood, they will eventually make a remarkable change from an adolescent into an adult, resembling a caterpillar undergoing metamorphosis and emerging into a beautiful butterfly. For years there has been a debate between teenagers and adults dealing with the topic of when teens rightfully become mature and grown up. Henry G. Felsen addresses this subject through telling his own sixteen year old son his opinions and thoughts on this debate in ‘When Does a Boy Become a Man?’. The difference between a boy and a man is not in which one looks like, it is the actions and choices that a man makes which differentiates him from the boy he once was. Henry Felsen has done a commendable job in supporting this theory. He explains what the future holds for these teens that rush into adulthood with the wrong idea of what it is all about.…

    • 1017 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Responding to the Wii

    • 1022 Words
    • 5 Pages

    Kazuo Hirai, the chief executive of Sony Computer Entertainment Inc. (SCEI) has encountered two large rivals in the video game industry this year. Nintendo and Microsoft have released advanced video game consoles that have left Sony sales behind. Nintendo especially, has broken the status quo for marketing in the video game industry by dramatically expanding its target market from 18-34 year-olds to 9-65 year-olds both male and female with its new video game console, the Wii. For years, Sony had gone head to head with Microsoft competing for the same market with their PSPs and X-Boxes consoles. Both Sony and Microsoft focused on using advanced technology to create cutting edge video game consoles whose purpose was more than just video games. Their target market was 18-19 year old males. On the other hand, the Wii is not as advanced as the PSP or X-Box. Its main attraction are its wireless, motion-sensing controllers that allow gamers to use their limbs (punching, swinging, batting) to control the actions of on-screen characters. Also, the Wii was designed with user- friendly capabilities that appeal to all audiences. Nintendo is threatening competition for Sony. There are five main forces that drive Video Game Industry competition:…

    • 1022 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Advancement of Video Games

    • 1697 Words
    • 7 Pages

    This article provides information on the beginnings of what eventually would become the largest manufacturer of Video game consoles, Nintendo Co. It explains how Fusajiro Yamauchi, began the company in a small town in Japan. The company manufactured playing cards known as Hanafuda. This was a 52 deck set of Japanese playing cards. The article explains how the company evolved from playing cards to manufacturing a system called the Beam Gun Series which used opto-electronics in 1969. In 1975 Nintendo signed a contract with Mitsubishi to produce the first ever electronic video recorder (EVR). This evolved into the cabinet micro-computers also known as coin operated arcade games in the 1970’s and kicked off the arcade game craze.…

    • 1697 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    One of the most classic arguments in the history of gaming is the “Console War” between the Super Nintendo Entertainment System, or SNES, and the Sega Genesis. Sega released the Genesis in 1989 to compete with the original Nintendo Entertainment System, but soon found it fighting against the Super Nintendo Entertainment System in 1991. The Console War has become a staple in 90s pop culture alongside Nickelodeon cartoons and MC Hammer’s “U Can’t Touch This.” Even over twenty-five years later, people still talk about and discuss which system really won the Console War. With an unbiased opinion, I wish to compare the differences these consoles have, the advantages each console boasts, and see what really sets them apart from each other.…

    • 1130 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    History of Gaming

    • 3265 Words
    • 14 Pages

    Fast forward five years after Baer and his associates created the Brown Box, Magnavox began production of the Magnavox Odyssey. The Odyssey was called the first commercial video-game console and was marketed in Magnavox TV dealerships. The Odyssey used six cartridges to play up to twelve games. The Odyssey downfall is that many TV dealers didn’t see any potential in it and along with the false rumor that it only worked in Magnavox televisions hurt the popularity of the gaming systems.…

    • 3265 Words
    • 14 Pages
    Powerful Essays

Related Topics