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Zachary Parks: Magic The Gathering

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Zachary Parks: Magic The Gathering
English 101
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Zachary Parks

Magic the gathering

Seven to ten years ago my brother and friend got me hooked on a new card game called magic the gathering. The game is all about monsters, spells, and of course magic. You play as the master of the monsters known as the planes walker. A planes walker travels over different planes and battle with other walkers. I loved to play because I get the chance to be like a general of an army and you get a side of using magic and have to use your imagination will battling. The rules of the game are easy to fallow and not a whole lot to them. The first rule of the game is you are recurred to have at least sixty cards in your deck for it to be legal to play with it. When you pick the
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To see who starts you can use the dice or flip a coin. When a players life reaches zero then that player is out of the game and has to wait tell the game has a winner.

In the game there are multiply types of cards. There are creatures, artifacts, instants, sorcery, enchantments, and lands. You need to have as many of each type to create to best and toughest deck.
The first type is the mighty creatures; they are the muscle to every deck. There are about six different types of creatures. There are weak monsters that you use to quickly get a defense up and take your opponents life down. The next one is medium and large strength monsters at help the defense and are great attackers. The last type is the strong and big defenders that are used only to hold your opponents attackers back. The second type is artifacts; they help boost your life or the creature’s power. Deal the other players life down or lower their monsters power. Some artifacts are used as creatures and help as a booster for your attackers.
The third type are instants that you can use that any time in the game. You use them to cast anything you need to deal damage, weaken monsters, and gain health. They provide fast or short term magic
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They are mostly used to help you not lose for one more turn. Gives you an extra boost wither it is life, power or extra creatures.
The fifth type is enchantments, used to boost your creatures or life. There are some enchantments that can be only attached to a specific color. Read the card carefully because in the description there are little effects that can be bad for you.
The sixth and last type is land. Land is used to cast all the cards in your deck. There are five different land types, there is mountains/red, swamp/black, island/blue, forest/green and plains/white. Each card has a special color and goes with the land colors. Each player gets a turn to do what they want to win. The parts are the beginning, first, and combat phase. Beginning of combat, declaring attackers and blockers, combat damage, end of combat, second main phase and end phase. The beginning phase you untap your cards that were used, any abilities that happen at the begin trigger, and then the player draws a card from their deck. When you untap your card you get ready for another attack or what every you need. If you have any cards with a ability that is triggered at the beginning of the turn this is the phase it is


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