Profile essay
Zachary Parks
Magic the gathering
Seven to ten years ago my brother and friend got me hooked on a new card game called magic the gathering. The game is all about monsters, spells, and of course magic. You play as the master of the monsters known as the planes walker. A planes walker travels over different planes and battle with other walkers. I loved to play because I get the chance to be like a general of an army and you get a side of using magic and have to use your imagination will battling. The rules of the game are easy to fallow and not a whole lot to them. The first rule of the game is you are recurred to have at least sixty cards in your deck for it to be legal to play with it. When you pick the …show more content…
cards you want most of them to be creatures. Then sorceries, enchantments and instant. The last you will need is land to summon everything in the deck. After you get your deck, then find one or two friend with decks to play with and have a lot of fun in the process. When you play you can have no limit to the players but will need no less than one opponent. When you start to play you will need a twenty-sided dice to keep your life total or us a piece of paper.
To see who starts you can use the dice or flip a coin. When a players life reaches zero then that player is out of the game and has to wait tell the game has a winner.
In the game there are multiply types of cards. There are creatures, artifacts, instants, sorcery, enchantments, and lands. You need to have as many of each type to create to best and toughest deck.
The first type is the mighty creatures; they are the muscle to every deck. There are about six different types of creatures. There are weak monsters that you use to quickly get a defense up and take your opponents life down. The next one is medium and large strength monsters at help the defense and are great attackers. The last type is the strong and big defenders that are used only to hold your opponents attackers back. The second type is artifacts; they help boost your life or the creature’s power. Deal the other players life down or lower their monsters power. Some artifacts are used as creatures and help as a booster for your attackers.
The third type are instants that you can use that any time in the game. You use them to cast anything you need to deal damage, weaken monsters, and gain health. They provide fast or short term magic …show more content…
effects.
The forth type are sorcery’s, can be only played on your turn.
They are mostly used to help you not lose for one more turn. Gives you an extra boost wither it is life, power or extra creatures.
The fifth type is enchantments, used to boost your creatures or life. There are some enchantments that can be only attached to a specific color. Read the card carefully because in the description there are little effects that can be bad for you.
The sixth and last type is land. Land is used to cast all the cards in your deck. There are five different land types, there is mountains/red, swamp/black, island/blue, forest/green and plains/white. Each card has a special color and goes with the land colors. Each player gets a turn to do what they want to win. The parts are the beginning, first, and combat phase. Beginning of combat, declaring attackers and blockers, combat damage, end of combat, second main phase and end phase. The beginning phase you untap your cards that were used, any abilities that happen at the begin trigger, and then the player draws a card from their deck. When you untap your card you get ready for another attack or what every you need. If you have any cards with a ability that is triggered at the beginning of the turn this is the phase it is
triggered. The first main phase is when you can attack. Play an enchantment or sorceries during this phase. Most of the cards are played during this phase.
The combat phase is next, where you can attack or defend from an attack. Most of the damage you will deal is from attacking in the combat phase. When you attack with your creatures, your opponent has the chance to block your attack with their own creatures. What creatures do not get block deal damage equal to their power to the other player? After the combat phase there is a second main phase. The second phase is identical to the first phase. All your cards and spell’s are played during the phase. The last phase is the end phase; it is split into two steps. The first is the end step During the end step, abilities that trigger "at the beginning of the end step" go on the stack. This is normally the last chance players have to cast instants or activate abilities this turn.
Then, during the cleanup step, the player whose turn it is discards down to his or her maximum hand size, normally seven cards. Effects that last "until end of turn" or "this turn" wear off, and all damage is removed from creatures still on the battlefield.