7. The 2011 U.S. Equity Risk Premiums from Academia and Practitioners (MRP, 2011); Retrieved from CXO Advisory Group website…
Social networks have emerged as one of the most significant and innovative invention of the last decade that have erupted the whole world and led the new generation in a new direction. The online social networking has enhanced the communication system and made it more flexible, easier and comfortable to use. This new technology has been serving the world in multiple ways and has created new opportunities for young people to initiate small startups, provoked multinationals and local firms to utilize this medium as a source of promotion and multiple other benefits besides enhancing communication. The way online social networking sites are being utilized is quite clear, but the objectives of every person are different. However, this new technology has transformed many things but has some adverse effects as well.…
With various ongoing debates about why social networking may be bad for society, I have found it to be a positive resource. Social networking comes in many forms. It comes in the form of facebook, twitter, and even professional forums such as Linkedin. In such a fast-paced world, I find social networking to be an invaluable way of sharing ideas and interests that allow me to remain engaged. Although some may debate that social networking takes away from face to face and/or quality interactions, I have found it to be an invaluable tool in building community and networks. In fact, I believe it has given us a more effective way of communicating and engaging with one another especially in our fast-paced society.…
similar notions such as the importance of social interaction and the importance of groups, Dewey…
"Internet addiction disorder [IAD] refers to the problematic use of the Internet, including the various aspects of its technology, such as electronic mail (email) and the World Wide Web ("Internet Addiction Disorder", 1). There are various symptoms that can lead to IAD which include: failed attempts to control Internet usage; neglecting sleep and family/friends; withdrawal from other activities; use the Internet to “get away” from everyday life or situations, etc (Netaddiction.com, 2). Not only are there many signs of IAD, but also different types. Pornography addiction is one of the leading internet addictions, with 12% of the total number of websites are pornography sites. Video game addiction is also a large factor in internet addiction because of the large amount of MMORPG’s (Massively Multiplayer Online Role-Playing Game). The average MMORPG gamer will spend 20-25 hours per week on a game. Internet social interaction addiction is the most problematic of the three addictions because of the reliance of new social media including Facebook, Twitter, and Instant Messaging (“Internet Addiction Disorder” 2). Though each addiction has different orientations, they all can lead to the same risks if exaggerated.…
Over the past few years, people have set a new mind-blowing rate for the development of social networking. The impact that these social sites has had on our daily life and society in general, is undeniable. It brings much more advantages than its disadvantages to our society because these online communities increase communication ,strengthens relationships.…
Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior, hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However, video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et al., 2004). Gaming addicts experience huge fluctuations in behavior as stated by Chin & Wen-Bin (2007). These so called fluctuations in behaviors do not manifest on their own however. Many addicts have actually become hooked on gaming simply because it provides them of a method to escape reality. The notion of escaping reality then becomes a habit, which leads to addiction (Lee & LaRose, 2007). Accordingly, the addict finds himself torn between two worlds: reality and the virtual world. This split is identified to cause behavioral differences such as the fluctuations previously mentioned and certain states of aggressiveness (Chin & Wen-Bin 2007). Video game addiction has in fact become a troublesome concept for many individuals. Though, in order to fully understand this concept, one must define it first: Online games can create a separate and unique world that helps identify the user of his preferences, goals, dislikes, settings, team goals and organizations (Chin & Wen-Bin 2007). As described by Young (1996), the internet itself is not addictive, but the specific applications used to achieve certain goals that benefit the user in some ways. At a social science perspective, video game addiction can lead to troubles in communication and self representation. This could also deeply effect the gamer psychologically. Video games are in fact applications that people can identify themselves with, and therefore can incite levels of addiction. The question remain: does the concept of…
Playing games is a natural part of growing. It’s one way that kids learn to socialize, compete, to fulfill their craving ego, to entertain, to have fun and sometimes to escape from depression. Computer and online games, in most instances, are no more dangerous than other games that kids play outdoors. But sometimes, computer and online games with the touch of modern technology, it become more than just play. They become an addiction. And when they became an addiction, it will be hard for the parents and to them to end what has been started.…
Social networking has become a major part of society. Even big businesses and celebrities are jumping on the social networking bandwagon. Many people wake up each day and check social websites first thing in the morning instead of reaching for a newspaper. According to Mashable.com, as of June 2010, American Internet users spend more than 22 percent of their online time using a social networking site. Since people are spending such a large amount of time surfing social networks, it is important to point out some of the positive and negative effects that social networking can have on a society.…
The phenomenon of social networking online has created many benefits for the individual and society but it also carries with it some serious risks and drawbacks. Discuss both the benefits and downsides of online social networking.…
I would like to thank Professor Lee for allowing me to conduct my research on Computer Game Addiction, even when it seemed like such a laughable subject. He helped me get IRB approval, conduct the study, and write a thesis, all the while believing that I could finish it all. I am happy to report that he was right. I would also like to thank Professor Chapman, her long hours with me in the library culminated in my results section. Without her patience and guidance, completing this paper would have been impossible. Finally, I would like to acknowledge Jonathan Handali for proofreading my paper. Abstract As computer games grow in popularity, the negative effects of usage should be studied. Computer games (games played on a computer, tablet, or any web-enabled device) have salient qualities, especially MMORPGs, that cause addictive symptoms. I investigated computer game addiction and usage in Trinity College students. A sample of 114 students (M =20.4 years of age, 61% female) was divided into a non-addicted, social player, and computer-addicted group based on Young's Diagnostic Questionnaire. My results showed that there is no significant correlation between day quality and computer game usage, and no significant correlation between emotional dependence and group. Not enough computer-game addicted subjects…
This memo outlines the goals of R&D department to increase the level of cooperation between universities and the industry to create two-sided benefits.…
The researchers chose this topic to study because the researchers would like to know how many students get addicted to online games and how would it affect to their studies.…
Online games can have bad effects on people’s life specially the learners. Online game addiction has become popular in society which seriously influences children both physically and mentally. Students can spend most of their time sitting by the computer, playing games, being hooked up in playing from early morning until midnight without eating anything. This leads to the lack of physical activities among the students which makes them less active and getting low grades from school. They ignore everything around them, talking no one and have no interaction with the outside world. They even tell lies to their parents like going outside without permission, which becomes a bad habit that needs to be prevented. (James Brown)…
Social networking is a huge deal. Without social networking our modern day world, wouldn’t be so modern. The first social networking sites appeared in 1997, and since then we’ve started a “social revolution” bringing people together, reuniting families and changing how people meet. It is because of these reasons that social networking is a great thing.…