"3D computer graphics software" Essays and Research Papers

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    Seat No.: ________ Enrolment No.______________ GUJARAT TECHNOLOGICAL UNIVERSITY B. E. - SEMESTER – VI • EXAMINATION – WINTER 2012 Subject code: 160703 Subject Name: Computer Graphics Time: 02.30 pm - 05.00 pm Date: 04/01/2013 Total Marks: 70 Instructions: 1. Attempt any five questions. 2. Make suitable assumptions wherever necessary. 3. Figures to the right indicate full marks. Q.1 (a) Explain DDA line drawing algorithm. What are the limitations of DDA line 07 drawing

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    Game Engine

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    Ancien programmeur Ubisoft (en 1996) Enseignant au CNAM et à l’ENJMIN Programmation 3D Langages de shading Physique Animation IHM … Chercheur au laboratoire CEDRIC © Ubisoft – POD - 1997 50 50 years of evolution ... 1961 Spacewar! Steve Russel (MIT) 1972 PONG Nolan Bushnell (Atari) 1989 Prince of Persia Jordan Mechner (Brøderbund) 1993 Doom John Carmack (Id Software) ... ... of games ... 1997 Quake 2 Id Software (Activision) 2004 Far Cry Crytec (UbiSoft) 2008 Assasin’s Creed (UbiSoft) ...

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    Activity 5.5a CAD Model Features Part 1 Introduction In order to use CAD effectively as a design tool‚ the designer must have the skills necessary to create‚ edit‚ and manipulate a 3D model of a part in order to create a realistic representation of an imagined object. In this activity you will build on the CAD skills that you learned in Activity 5.2b Introduction to CAD Skills. You will learn about and use additional tools and features available in most CAD programs and apply your new CAD skills

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    more in depth look at the history‚ processes‚ types‚ new developments‚ and applications of motion capture to help give a more clear representation of exactly what motion capture is and where it is going. The History The use of motion capture for computer character animation is relatively new‚ having begun in the late 1970 ’s‚ and only now becoming widespread. The need to capture motion has been acknowledged for decades in a variety

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    VFX STUDIOS - ASIA & PACIFIC 1. CRITICA CRITICA is a motion graphics studio that provides creative solutions and broadcast graphics to cable and terrestrial TV networks. 2. Menfond Electronic Art One of the best visual effects houses in Asia. 3. Centro Digital Pictures Centro established new precedents for the use of digital film effects in Hong Kong‚ setting box office records in the territory. "The Stormriders"‚ which Centro co-produced‚ was the box-office

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    Riace Bronzes Analysis

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    documentation for cultural heritage‚ especially for archaeological excavation‚ documentation‚ interpretation. Recently has emerged a technique‚ which‚ starting from two photographic images taken from two different points of view is able to obtain a metric 3D model of the object

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    Beauty and the Beast‚ The Little Mermaid and The Lion King. The shift to computer generated 3D animation that gained popularity with Pixar’s 1995 feature Toy Story‚ has led many to question the relevance of hand-drawn animation (Sito‚ 1). While the evolution of animation has led away from 2D renderings‚ the impact of these films and series cannot be denied. The differences between hand-drawn‚ 2D animation and 3D computer generated features extend from the process of creation itself to the function

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    produce a lot of money. Game developer is software developer‚ business or an individual who is in charge in creating video games. There are many types of video games examples areRPG‚ Actiongames‚ Adventure games‚ Strategy games‚ Vehicle Simulation games‚ Puzzle games‚ Sports games and many more. On this part the researchers discussed the data gathered in some related games in the World Wide Web or internet and study it to serve as reference to the project. Unity 3D as a Game development tool Firstly

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    maya brochure

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    Autodesk Maya ® ® 2012 Create Breathtaking 3D. Create innovative digital entertainment with Autodesk Maya 2012‚ an end-to-end solution for CG production at an exceptional value. I really like all the positive steps taken in Maya 2012. With the high-fidelity viewport‚ enhancements to Nucleus that open the way for massive rigidbody simulations‚ and the overall performance improvements‚ Maya has become more flexible‚ powerful and modern. — Peter Shipkov Technical Director

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    Animation History

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    1824: Peter Roget presented his paper ’The persistence of vision with regard to moving objects’ to the British Royal Society. 1831: Dr. Joseph Antoine Plateau (a Belgian scientist) and Dr. Simon Rittrer constructed a machine called a phenakitstoscope. This machine produced an illusion of movement by allowing a viewer to gaze at a rotating disk containing small windows; behind the windows was another disk containing a sequence of images. When the disks were rotated at the correct speed‚ the synchronization

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