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    Types of Claymation

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    Types of Claymation The combination of stop-motion animation and clay figures is known as clay animation. It was developed in the early 20th century‚ but became popular as a form of children’s entertainment due to shows like "Gumby" and "Wallace and Gromit." The term "Claymation" is copyrighted by Will Vinton Studios‚ but is informally used in reference to all clay animation. Clay animation continues to see use in the 21st century‚ commonly utilized in Adult Swim cartoons like "Moral Orel" and "Robot

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    Keyframes in Flash CS3 [This is Step 15 of the Flash CS3 Animation Tutorial] Keyframes in Flash CS3 is an important concept to understand. The Timeline‚ Frames and Keyframes The timeline consists fo many layers and many frames within each layer. In the picture of the timeline below the 10th frame of the layer "Train" is selected. The first frames of all the layers are keyframes and are indicated by a gray background and black dot. The remaining frames are all blank. Continuing with the

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    Animation Film Fest

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    ANIMATION FESTIVAL AWARDS Content Introduction Animafest Zagreb 2010 2011 2012 Annecy International Animated Film Festival 2010 2011 2012 REFERENCE 25 33 45 54 03 10 19 01 01 Introduction T he Academy Award for Animated Short Film is an award which has been given by the Academy of Motion Picture Arts and Sciences as part of the Academy Awards every year since the5th Academy Awards‚ covering the year 1931-32‚ to the present. This category was known as “Short Subjects‚ Cartoons”

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    Animated movies come in all shapes and sizes‚ with different goals‚ ideas‚ and aims. Pixar’s movies‚ for instance‚ are usually focused on making an emotional connection with the characters. You cried during the first ten minutes of Up‚ go ahead and admit it. Other animated films are played primarily for laughs‚ others pitch some moral lesson. How to Train Your Dragon takes a simple approach: It’s selling adventure. Wild‚ high-flying‚ wind in your hair adventure. A lot happens along the way and sure

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    PIXAR CASE

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    leading digital animation studio‚ which they create animated feature films and related products that have gross revenues over $3 billion dollars to date. They were founded in 1986‚ and started to be known for their short films‚ commercials and amazing animation features. In 2006‚ there company began to flourish as they had an acquisition by the Walt Disney Company for a heavy sum of $7.4 billion dollars‚ which Walt Disney was known for their animated movies of traditional 2D animation. This acquisition

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    Animation Research Paper

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    Company Research One company that caught my attention is Buck Animation Studios. They are a small commercial house specializing in design-driven creative‚ Buck’s directors and artists use animation‚ visual effects and live action to collaborate with clients‚ from concept to delivery‚ producing work that is visceral‚ innovative‚ and diverse. From offices in New York and Los Angeles‚ Buck works with a broad range of clients in the advertising‚ broadcast‚ retail‚ film and entertainment industries

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    walt disney

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    Iwerks they decided to start their own commercial company together. Not being very successful they got a job at the Kansas City Film Ad Company. Where he made commercials based on cutout animations‚ Disney became interested in animation‚ and decided to become an animator. Walt eventually decided to open his own animation business. Disney’s cartoons became popular in the Kansas City area. He was able to open his own studio called Laugh-O-Gram. They went bankrupt. And Disney and his brother earned money

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    filmsite

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    at 24 frames per second. The earliest cinema animation was composed of frame-by-frame‚ hand-drawn images. When combined with movement‚ the illustrator’s two-dimensional static art came alive and created pure and imaginative cinematic images - animals and other inanimate objects could become evil villains or heroes. Animations are not a strictly-defined genre category‚ but rather a film technique‚ although they often contain genre-like elements. Animation‚ fairy tales‚ and stop-motion films often appeal

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    and before his time worked on two dimensional animated films‚ Starewicz stepped off the beaten path and instead chose to implement his taxidermied insects in his animations; that alone made this film unique and fascinating for me to watch. Watching the film was a surreal experience with my knowledge of how innovative this form of animation was for its time‚ as well as how real it surely looked to audiences back then. “The Cameraman’s Revenge” was a silent movie with music added in later‚ like numerous

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    imagination‚ with my world and characters‚ into life-like animation. I would like to create video gaming with three dimensional modeling as well as flash animation with thrilling story-lines that appeal not just to myself‚ but to other viewers. My portfolio reflects much of my ideas and that which I am passionate about. The Art Institute of Seattle offers just the right animation programs I need to obtain these goals--everything from simple flash animation to advanced three dimensional modeling in an interactive

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