Rhetorical Analysis Essay According to the article “Shooting in the Dark” author‚ Benedict Carey‚ states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience‚ neurology‚ and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author
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friend’s room‚ the ongoing increase of the use of video games among today’s teenagers is stealthily accumulating. Even though there may be some ratings on games for teenagers today‚ I believe that the ratings should become more emphasized‚ and parents should have stricter guidance on the buying of games. Increasing the rating system for video games and having stricter parental guidance would be influential towards putting a stop to increasing obesity‚ rising violent behavior‚ and disinterest in education
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Everyday Fun into Learning I grew up in a household where video games were a privilege that I had to earn. When I had done all my homework and chores‚ I was allowed to play video games for an hour a day. As I grew older my parents thought I could make my own choices and did not limit the amount of time I spent playing video games. Many people today think that video games cause children to become couch potatoes‚ act dumb‚ and be rude. As a young child‚ my parents taught me that responsibilities come before
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and drown themselves into the game itself. The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing sports‚ instead‚ they spend their free time in their homes‚ internet cafes or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young‚ but dynamically every age group as well. So far‚ virtually anyone is able to go on a computer and punch through the keys
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Violent video games are both different and have a lot in common with non-violent video games. Some games produce different feelings than others‚ while others may make you think differently about what you are doing. In any case‚ I enjoy pretty much all video games and have grown up playing various different genres of video games. I have a friend who‚ throughout this entire semester has been trying to get me to come over and play “NBA 2K ‘16” with him on his Playstation 4. It was just this week that
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Technology Environment The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth‚ a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns
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Percentage of Child Obesity in Elementary School Students in the United States Child obesity in the United States is becoming a really big problem. Child obesity has grown by 11% in the past 10 years. That means that 17% of all elementary school students are either overweight or obese as of 2012. If this continues by 2020‚ 23% of all elementary school students will be obese ( http://www.obesity.org ‚ 2014 ). This would be a huge problem with future generations. Now I will show you my information
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Child obesity is a serious epidemic in America. One in every three kids in America is obese. Michelle Obama speaks at the launch of the “Lets Move” campaign. In front of cabinet member‚ senators‚ representatives and mayors‚ she discusses the campaign’s plans to fight obesity in America. Our best effort should be deployed to stop this epidemic that degrades the lives and future of our children by arming parents with the tools they need‚ equipping our school systems with healthier foods‚ making healthier
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daily basis‚ video games came to be one of the most‚ if not the most‚ favorable pastime. Just like music and art‚ video games also have different types and genres. They can also be a combination of multiple genres. Some of the notable genres are casual games‚ horror games‚ role-playing games‚ and online strategy games. Different genres appeal to different types of people‚ which in turn gives rise to the diversity in the gaming community. Apart from being a medium of enjoyment‚ video games can also give
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INTRODUCTION Background of the Study Drinking water is a basic human need‚ including food‚ shelter and clothing. The lack of safe drinking water is a leading cause of mortality‚ especially in local communities where waterborne diseases are persistent due to low quality surface source waters. Appropriate treatment technology can render this poor water resource into safe potable water; however‚ conventional technology may not be appropriate for those communities in terms of economics‚ availability‚ and
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