3BM090 Consumer Behavior Assignment 1: Perception Student Number: 129095855 Student Name: Lee Xiao Xiang Module Leader: Keith Brighty Table of Content Page 1. Introduction 3 2. Perception 3 3. The positioning map 4 4. Sensory systems 5 5.1. Vision 5 5.2. Sound 7 5.3. Touch 8 5.4. Smell 9 5.5. Taste 10 5. Sensory Thresholds 11 6.6. Absolute Thresholds 11 6.7. Differential Thresholds 12 6. Subliminal
Premium Sense Marketing Sensory system
EXC2112 CONSUMER BEHAVIOUR Case: Wii´s Success CASE ONE: NINTENDO WII’S SUCCESS Q1: What consumer needs are driving the success of the market adoption of Nintendo Wii? Consider the innate and acquired needs. Innate needs are ’biogenic’ or ’physiological needs’ which refer to needs such as air‚ food water‚ shelter‚ clothing etc. While acquired needs are those we learn from our culture and surroundings‚ also known as ’psychological’ or ’psychogenic needs’ i.e. affection‚ power‚ learning
Premium Video game console Wii Nintendo
Project report on: Consumer Trust – Flipkart Subject: Consumer Behaviour Submitted to: Prof. Neha Gupta Submitted by: Ami Vora Roll No: 58 Class: PGDM - Communications FLIPKART is an Indian e-commerce company founded by Sachin Bansal and Binny Bansal in 2007‚ both alumni of the Indian Institute of Technology Delhi. Initially funded by the Bansals themselves with Rs.400‚000‚ Flipkart has since then raised funding from venture capital funds Accel India in 2009 and Tiger Global (US$10
Premium Customer service Customer Retailing
paper explores a marketing approach for promoting the concept of ecological communities. Through an examination of the pilot ecological community project in Tainan Salun High Speed Rail Station of Taiwan‚ this study identifies the core values‚ target markets‚ and the demand of services of ecological communities. By incorporating research methods involving interviews‚ field survey‚ STP analysis‚ and a questionnaire survey‚ this study finds that the demand of the facilities and services of ecological communities
Premium Sustainability Community Marketing
Computers in Human Behavior Computers in Human Behavior 23 (2007) 1642–1659 www.elsevier.com/locate/comphumbeh Consumer behavior in online game communities: A motivational factor perspective Chin-Lung Hsu a‚* ‚ Hsi-Peng Lu b a b Department of Information Management‚ Da-Yeh University‚ 112 Shan-Jiau Road‚ Da-Tsuen‚ Changhua‚ Taiwan‚ ROC Department of Information Management‚ National Taiwan University of Science and Technology‚ Taipei‚ Taiwan‚ ROC Available online 8 November
Premium Sociology Virtual community Community
Review……………………………………………….…..………4 3. Consumer Behaviour‚ Attitude and Propensity to Conform (Critically)….... 6 4. Factors of Conformity...………..……………………………………..…….. 8 5. Conclusion……………………………………………………………..…….17 6. Bibliography……………………………………………………………….…18 Title: Describe the factors that determine the amount of conformity likely to be observed among consumers. Introduction: The aim of this assignment to determine and understand the tendency of consumer’s conformity of buying and his purchase decisions
Premium Marketing Psychology Cognition
FACULTY OF BUSINESS AND MANAGEMENT SEMESTER 4/ YEAR 2 BBGP4103 CONSUMER BEHAVIOR MATRICULATION NO : 880720125679001 IDENTITY CARD NO. : 880720-12-5679 TELEPHONE NO. : 014-6503712 E-MAIL : xtreme_ivan88@hotmail.com LEARNING CENTRE : SABAH LEARNING CENTER Introduction : Samsung Samsung has been dominating the Asian mobile industry ever since their top-of-the-line electronic products and services which was founded and formed at the year 1938
Premium Perception Mobile phone Sense
Business Ethics Index: Measuring Consumer Sentiments toward Business Ethical Practices Author(s): John Tsalikis and Bruce Seaton Source: Journal of Business Ethics‚ Vol. 64‚ No. 4 (Apr.‚ 2006)‚ pp. 317-326 Published by: Springer Stable URL: http://www.jstor.org/stable/25123756 . Accessed: 22/05/2013 02:18 Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use‚ available at . http://www.jstor.org/page/info/about/policies/terms.jsp . JSTOR is a not-for-profit
Premium Ethics Business ethics
CONSUMER BEHAVIOUR IN TOURISM The study of consumer behaviour focuses on how individuals make decisions to spend their available resources (time‚ money‚ effort) on consumption-related items. The field of consumer behavior covers a lot of ground. According to Solomon (1996)‚ consumer behavior is a study of the processes involved when individuals or groups select‚ purchase‚ use‚ or dispose of products‚ services‚ ideas‚ or experiences to satisfy needs and desires. The marketer needs to understand
Premium Marketing Tourism World Tourism Organization
DEFINITION Consumer psychology is a specialty area that studies how our thoughts‚ beliefs‚ feelings and perceptions influence how people buy and relate to goods and services. One formal definition of the field describes it as "the study of individuals‚ groups‚ or organizations and the processes they use to select‚ secure‚ use‚ and dispose of products‚ services‚ experiences‚ or ideas to satisfy needs and the impacts that these processes have on the consumer and society. STAGES IN CONSUMER DECISION
Premium Maslow's hierarchy of needs