Ethical Debates in Video Game Design Like any industry‚ the video game industry certainly has its fair share of ongoing ethical debates regarding the sort of content that designers should be allowed to place in their games. The issues themselves are indeed ethically questionable issues‚ with potentially consequential results. I have chosen four that highlight the importance and nature of some of these debates. One of these debates is about excessive violence in video games‚ and whether it ’s
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decades‚ attention has been placed on the influence of violent videogames on the aggressive behaviour of individuals. While some scholars believe that videogames increase aggression amongst children in particular‚ others claim evidence on the catharsis hypothesis where videogames are argued to be a safe outlet to express aggression (Berger 2002). Although many theories have emerged regarding the influence of violent videogames‚ the debate continues to be divided between those who claim its destructive
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The Desensitized Youth With the advent of video games‚ the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality children have become desensitized and obsessed with violence. As each game becomes more bona fide and tolerable children cannot disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture‚ and have caused the modern young person to become more aggressive and
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Social Influence on Behavior Paper Human behavior changes with social situations and biological factors. In addition‚ to studying one’s behavior against social influence provides key elements to coordinate these actions to explore basic concepts of human interactions from a social perspective. Therefore‚ upon examination of the entities of an individual’s social status can lead to the study of behavioral occurrences‚ like aggression and violence among children. Social influence can change
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History The history of video games goes as far back as the 1940s‚ when in 1947 Thomas T. Goldsmith‚ Jr. and Este Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device." Video gaming would not reach mainstream popularity until the 1970s and 1980s‚ when arcade video games‚ gaming consoles and home computer games were introduced to the general public. Since then‚ video gaming has become a popular form of entertainment and a part of modern
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their personality or lies in the shadow of their persona‚ all humans share this personality trait. Identity is defined as the distinctive characteristic belonging to any given individual or shared by all members of a particular social category or group. In cognitive psychology‚ the techicange definition of the term "identity" refers to the capacity for self-reflection and the awareness of self.(Leary & Tangney 2003‚ p. 3)The Weinreich definition directs attention to the totality of one’s identity at
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growing population of obese children in the world the parents need to encourage sports and outside play over video games. Kids in the world today know little about sports and the rules. But spend more time playing video games then outside being active. What happened to neighborhood hide and seek‚ or pick-up basketball games with other neighborhood kids. Today children are more interested in video games‚ computers and television‚ and parents are afraid of letting their children run around the streets because
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Video Game Media Analysis Often video games are simply regarded as play things and because of this‚ are not brought under any scrutiny except for how they harm children. The video game as a medium though offers many new ways of interacting with a simulated world that the likes of movies or books could never dream of achieving. Marshall McLuhan describes games in general as‚ “situations contrived to permit simultaneous participation of many people in some significant pattern
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Aggression WHAT IS AGGRESSION? Textbook defines it as ‘behaviour that is intended to harm another individual’ HOWEVER‚ there are numerous examples of behaviours that exhibit aggression: murdering for money‚ verbally and physically assaulting someone‚ accidentally injuring someone‚ working persistently to sell a product‚ and many‚ many more Almost every definition that psychologists have tried to come up with for ‘aggression’ can contradict a perfect example of something that is aggressive
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J. D. Hines‚ Young Adult Author J. D. Hines grew up in Riverside‚ California. A “small city” that she still calls home and says that it’s “…perfect for an introvert like me.” The 27-year-old enjoys miniature golfing‚ visiting Mt. Rubidoux‚ relaxing around the house and creating YA stories. Hines’ imagination took flight early on in her life. She recalls sharing a story she created in her first-grade class. “It was about a girl who wanted to reach the sky‚ so she stacked blocks until she finally could
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