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    National Insurance Company Limited (NICL) is one of the largest and fastest growing general insurance companies in India. The company headquartered Kolkata was established in 1906‚ and nationalized in 1972.[1][2] Contents  [hide]  * 1 History * 2 Company Profile * 3 Products and services * 3.1 Awards * 4 References | Public-sector undertaking | Industry | Insurance | Founded | 1906 | Headquarters | Kolkata‚ India | Area served | South Asia | Total assets | INR 88.67 Billion

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    Learning Organizations

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    organizational learning is receiving growing attention among both managerial and academic surroundings in the last two decades. Among many possible definitions of a Learning Organization‚ David A. Garvin‚ a leading scholar in this field‚ suggests the following: “an organization made up of employees skilled at creating‚ acquiring‚ and transferring knowledge. These people could help their firms cultivate tolerance‚ foster open discussion‚ and think holistically and systemically. Such learning organizations

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    The Impact of Games

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    Impact of Violent Video Games Video Games have big impact on youth by forcing their mind into aggressive behavior. Children and adolescents tend to act aggressive from obsessively playing video games. Violent video games lead youth to engage in a real-world violence that changes their lifestyle‚ because children tend to learn from what is on screen‚ like TV or most commonly‚ video games. Video games are indeed affecting children to be more violence by playing inappropriate games that have shooting which

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    Game Addiction

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    Studies Computer Science Department Game Addiction Submitted to: Ms. Gina Tan-Sanfilip Submitted by: Chelsea Ann Montilla Brandon Kyle Davey Ricci Zerrudo Julian Robert July 15‚ 2013 CHAPTER 1 BACKGROUND OF THE STUDY Introduction In recent years‚ several studies have demonstrated that at least a small group of gamers has trouble controlling their online video game playing. Excessive amounts of time spent on playing online video games can be severely disruptive to school

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    Video games

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    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining‚ the contents have become more violent and disturbing as computing technology has become much more advanced. These days‚ the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However‚ I strongly believe violent video games do not cause an increase

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    The Game of Wiffleball

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    baseball and will curve very easily. The minimum number of players required to play a game with the WIFFLEball is two – the pitcher and batter – one player per side. The maximum number of players that can complete are ten – five players to a side. If a full team is playing‚ each side will consist of a catcher‚ pitcher‚ double area fielder‚ triple area fielder and home run area fielder. Fielders cannot move from one area to another when a full team is playing. When more than two players are playing

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    Asian Games

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    [pic] 2010 Asian Games From Wikipedia‚ the free encyclopedia Jump to: navigation‚ search |[pic] |This article contains Chinese text. Without proper rendering | | |support‚ you may see question marks‚ boxes‚ or other symbols | | |instead of Chinese characters. | |XVI Asian Games | |[pic]

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    action learning

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    ACTION LEARNING Revans is a founder of action learning and he stated "Through constant questioning‚ we see more clearly just who we really are‚ and what remarkable resources we have access to. We will also see more clearly what is really facing us‚and we will become more capable of accepting and responding to change." Action learning sets are one approach that man be used to foster learning in the workplace. They have been used by a number of organisations in the NGO sector in recent years. The

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    Blended Learning

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    EDUCATION TECHNOLOGY BLENDED LEARNING PRIYANK JAIN M.ARCH (ARCH. PEDAGOGY FACULTY OF ARCHITECTURE AND EKISTICS JAMIA MILLIA ISLAMIA Introduction:- Blended learning systems combine face to face instruction with computer-mediated instruction. Traditionally‚ these learning environments have co-existed as separate methods addressing the needs of different audiences. Digital technologies have primarily served a supplemental purpose‚ helping to support face to face instruction though interactive

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    Online learning verses Traditional learning Coming up with the most suitable way to have classes is one thing that is blocked by many problems. As it has always been the case‚ many people prefer having their classes in the traditional way to taking online classes. However‚ online classes seem to overweigh traditional classes in many ways such as; time management‚ availability of resources and also the fact that one can take an online class easily while doing a job at the same time. The option

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