in a separate machine language program while the interpreter is a program that both translates and executes the instructions in a high-level language program. 7. Operating system RESEARCH ASSIGNMENT Unit 1 Research Assignment 1: Exploring Programming Languages 1970 Who was the creator of each of these languages? • BLISS was developed by Carengie Mellon University • KRL was developed by Xerox PARC‚ Terry Winograd at Stanford University • Sue was developed by Holt at University of Toronto
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Linear Programming is a mathematical technique useful for allocation of scarce or limited resources to several competing activities on the basis of given criterion of optimality.The usefulness of linear programming as a tool for optimal decision-making on resource allocation‚ is based on its applicability to many diversified decision problems. The effective use and application requires‚ as on its applicability to many diversified decision problems. The effective use and application requires‚ as a
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which consists of on and off switches‚ is _____________. b. machine language 2. Languages that let you use a vocabulary of descriptive terms‚ such as “read‚” “write‚” or “add‚” are known as _____________ languages. a. high-level 3. The rules of a programming language constitute its _____________. a. objects 4. A _____________ translates high-level language statements into machine code. c. compiler 5. Computer memory locations are called _____________. b. variables 6. The individual operations used
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are identified‚ analyzed‚ prioritized‚ and arranged. Analysis- System requirements are studied and structured. Design- The logical specifications of the system from logical design are transformed into the technology- specific details which all programming and system construction can be accomplished. Implementation- The information system is coded‚ tested‚ installed and supported in the organization. Maintenance- An information system is systemically repaired and improved. 4. List and explain
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Chapter 2 Linear Programming Models: Graphical and Computer Methods 2.1 Chapter Questions 1) Consider the following linear programming model: Max X12 + X2 + 3X3 Subject to: X1 + X2 ≤ 3 X1 + X2 ≤ 1 X1‚ X2 ≥ 0 This problem violates which of the following assumptions? A) certainty B) proportionality C) divisibility D) linearity E) integrality Answer: D Page Ref: 22 Topic: Developing a Linear Programming Model Difficulty: Easy 2) Consider the following linear programming model: Min 2X1 +
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Chapter I THE PROBLEM AND ITS BACKGROUND Introduction Computer programming is the process of designing‚ writing‚ testing‚ debugging‚ and maintaining the source code of computer programs. This source code is written in one or more programming languages. The purpose of programming is to create a set of instructions that computers use to perform specific operations or to exhibit desired behaviors. The process of writing source code often requires expertise in many different subjects‚ including knowledge
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Unit 6 Assignment 2 Choosing the right programming language. (P2) There are several factors to consider when choosing the right programming language‚ these include Organisational policy‚ suitability in terms of available features and tools‚ availability of trained staff and development and maintenance costs. Organisational policy Organisations which make and develop loads of computer software’s and programs tend to have a policy of using a certain language‚ a reason for this might be because
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Title : PROGRAMMING NC II Unit of Competency : APPLY OBJECT-ORIENTED PROGRAMMING LANGUAGE SKILLS Module Title : APPLYING OBJECT-ORIENTED PROGRAMMING LANGUAGE SKILLS Learning Outcomes: Upon completion of this module‚ the trainee/student must be able to: 1. Apply basic language syntax and layout 2. Apply basic OO principles in the target language 3. Debug code 4. Document activities 5. Test code A. Introduction This module defines the competency required to undertake programming tasks
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events happening in this program‚ as it could prioritise the events in case multiple requests were sent at the same time. Application 2: “Intelligent” Washing Machine Event Driven Programming would be quite suitable for use with a non-graphical application such as a washing machine. We know this type of programming would be suitable
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Event-driven Programming Reacting to the user Outline Sequential programming GUI program organization Event-driven programming Modes Sequential Programming In sequential programs‚ the program is under control The user must synchronize with the program: Program tells user it is ready for input User enters input and it is processed Examples: Command-line prompts (DOS‚ UNIX) LISP interpreters Shouldn’t the program be required to synchronize with the user? Sequential Programming (2) Flow
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