problem into its significant parts Understand the variables‚ constants and data types used when solving problems on a computer. Explain and develop algorithms Represent algorithms in pseudocode or flowcharts Topics to be covered Problem Solving The Processing Cycle Defining Diagrams Algorithms Pseudocode Flowcharts Problem Solving We are faced with different types of problems in our everyday life. Every problem requires a solution to resolve it. There maybe more than one solution
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UMUC - CMIS102 Homework 1 The task at hand is to design a program‚ using pseudocode‚ which will calculate the square feet of a house with no more than four rooms. It must be additionally assumed that each of these rooms is rectangular. The required output is the accurate calculation of the aggregate square footage of these rooms. The required input to arrive at this output is the length and width of each of the rooms‚ the multiplication of each individual room length and width‚ and the sum
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the attachment “WEEK8_CP1” please. 2. CheckPoint: Object-Oriented Data and Processes • Identify a task you perform regularly‚ such as cooking‚ mowing the lawn‚ or driving a car. • Write a short‚ structured design (pseudocode only) that accomplishes this task. • Think about this task in an object-oriented way‚ and identify the objects involved in the task. • Identify how you can encapsulate the data and processes you identified into an object-oriented
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Algorithm The term algorithm is often used to refer to the logic of a program It is a step-by step description of how to arrive at the solution of the given problem. It may be formally defined as a sequence of instructions‚ designed in a manner that‚ if the instructions are executed in the specified sequence‚ the desired results will be obtained. In order to qualify as an algorithm‚ a sequence of instructions must possess the following characteristics: Sample Algorithms 50 Students in a class
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SYLLABUS Cambridge International AS and A Level Computing 9691 For examination in June and November 2014 University of Cambridge International Examinations retains the copyright on all its publications. Registered Centres are permitted to copy material from this booklet for their own internal use. However‚ we cannot give permission to Centres to photocopy any material that is acknowledged to a third party even for internal use within a Centre. © University of Cambridge International Examinations
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Chapter 1 Understanding the Problem 1.1 Introduction This project is all about constructing the Sales and Inventory System and Database of JB’s Tire Supply. The goal and objective of this project is to make a system the will help the owners and employees in making and performing their task and business effectively and easily. Another is to make their job faster. Our team is made up of third year students from the College of Information and Communications Technology from Nueva Ecija University
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Computer programs can help us solve everyday issues that might seem impossible. Household budgeting is an issue that burdens many Americans. Every individual is ultimately responsible for managing his or her finances. Developing a computer program that can help individuals manage their budget will greatly improve their life quality. The program would have to follow the program development cycle model and use the modular approach. Identifying Budget Issues The biggest challenge that many American
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PT1420 - Unit 5 Homework and Lab Assignment Unit 5 Assignment 1: Homework 1.) Design an if-then statement that assigns 20 to the variable y and assigns 40 to the variable z if the variable x is greater than 100. (Simple if statement) If x > 100 then Y=20 Z=40 End if 2.) Design an if-then statement that assigns 0 to the variable b and assigns 1 to the variable c if variable a is less than 10. (Simple if statement) 3.) Design an if-then-else statement that assigns 0 to variable
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Unit 4 Assignment 1: Homework Short Answer 1. How do modules help you to reuse code in a program? It reduces the duplication of a code within a program by reusing the module that was written once. 2. Name and describe the two parts that a module definition has in most languages. The Header and a Body First the Header indicates a starting point Second the Body is a list of statements 3. When a module is executing‚ what happens when the end of the module is reached? Its executed and returned
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conversion C Types of programming languages Program Development Cycle A Problem Identification B Logic Formulation C Coding D Testing and Debugging E Storage and Maintenance Program Logic Formulation A Algorithms B Algorithm Representation 1 Flowchart 2 Pseudocode Programming Fundamentals A Data Types B Variables and Constants C Operators D Expressions Control Structures A Sequential B Conditional C Iterative Modular Programming A Subprograms B Parameter-passing C Return values electronic device as opposed
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