A Project Report On Sony Bravia BRAND MANAGEMENT SUBMITTED BY: ashish gupta Contents Company Profile 3 Communication Strategy: 4 Brand Strategy: 7 Brand association: 9 Brand Identity: 9 Positioning: 10 Understanding the Environment 10 Understanding the Customer 11 Understanding the Product 12 Company Profile Sony Corporation is a multinational conglomerate corporation headquartered in Tokyo‚ Japan‚ and one of the world’s largest media conglomerate with revenue of US$88.7 billion
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Paperboards‚ Paper & Packaging and Agri- Business. In 2012-13‚ ITC’s annual turnover was US$ 8.31 billion and at the end of the same year‚ its market capitalization was US$ 45 billion.It employs over 25‚000 people‚ at more than 60 locations across India and is part of Forbes 2000 list Itc is one of India’s foremost private sector companies with a market capitalization of nearly US$19 billion and a turnover of over US$ 5 billion ITC has diversified presence in cigarettes ‚ hotels‚ paper boards
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Subject: Situation Analysis of ‘Enjoy Every Moment’- An Event Planning Company I am sending this memo at you request to satisfy the Situation Analysis assignment. This memo presents a situation analysis of a proposed event planning service‚ named ‘Enjoy Every Moment’. The report outlines the current barriers to multicultural event services‚ current event planning services offered in Vancouver and how the proposed service can promote diverse customized services in Vancouver. Some added advantages
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Strategy Task 1: The role that objectives play in the process of strategic planning Strategic planning is the process of developing and maintaining a strategic fit between the organisation’s objectives and resources and the changing market opportunities. This is generally regarded as corporate planning because it deals with the whole organisation. The strategic planning should base upon clear objectives in order to define the direction of all other plans. In definition‚ “objectives
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Sony Corporation is an electronic company manufacturing major products such as televisions‚ digital imaging‚ audio/video‚ semiconductors‚ electronic components‚ smart phones and medical related equipment. Additionally‚ Sony offers other products such as financial services and life insurance (Reuters). At one point‚ Sony was one of the leading electronic companies. Today‚ Forbes marked Sony as the 79th company on the “The World’s Most Valuable Brands” (“Forbes”‚ 2015) However‚ it has been challenging
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Marketing Mid-Term Sony AIBO: Case Analysis Prepared by: 1. a. What was Sony’s positioning strategy for AIBO? The AIBO is a robot. In its most simplistic form it is an amalgamation of steel‚ circuitry‚ and software. Sony‚ however‚ did not position the AIBO as a robot. Instead they positioned the AIBO as a pet with no utility or usefulness‚ but rather as a source of entertainment and companionship. Takeshi Yazawa‚ Vice President of Sony Entertainment Robot America‚ succinctly
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its regarding situational leadership In the organization‚ one of the major issues was behavioral imbalance of reporting managers with their staff. As it was quite clear from complaints‚ some managers were very harsh and others were over generous. Huge task was to develop a leader out of them‚ as they did not practice true characteristics of a leader. It was inevitable for the company to overcome from this as in the long run due to lack of these critical components an organization may face inadequacy
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A child who is securely attached to its mother will explore and play freely while the caregiver is present‚ using her as a ’safe base’ from which to explore. The child will engage with the stranger when the caregiver is present‚ and will be visibly upset when the caregiver departs but happy to see the caregiver on his or her return. The child feels confident that the caregiver is available‚ and will be responsive to their attachment needs and communications. Securely attached children are best
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What is the value proposition? AIBO was not only a lovable toy but also an intelligent functional product that Sony programmed to respond with affection to creatures that ask for people’s nurturance. Sony made it have “brain” and motor skills by artificial intelligence software‚ made it have “emotion” and “personality” which made customers take it as real pet‚ or companion. People give care to it and get reaction as well. This kind of feedback loop is an area where people are really emotionally vulnerable
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Marketing Communications: Sony Ericsson Amarpreet Mudher Abstract Kotler‚ (2009) declares that Online Marketing has seen a rapid growth over the time. It has gotten increasingly important for companies to have a strategic plan for communicating with the public online. Statistics show that the yearly ad spend online is increasing at a rapid pace showing us that companies have understood the importance of appearing on the search engines and being available in appropriate environments. This
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