"Media in the online age" Essays and Research Papers

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    POST GRADUATE DIPLOMA IN JOURNALISM AND MASS COMMUNICATION (PGJMC) ASSIGNMENTS January Session: 2013 JMC-01 JMC-02 JMC-03 JMC-04 School of Journalism & New Media Studies Indira Gandhi National Open University Maidan Garhi‚ New Delhi-110068 PGJMC ASSIGNMENTS Dear Learner‚ As explained in the Programme Guide‚ you need to submit one assignment in each course (JMC01‚ JMC-02‚ JMC-03 and JMC-04). All these are Tutor Marked Assignments (TMAs). Before attempting the assignments‚ please read the instructions

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    Designing a research project takes time‚ skill and knowledge. With Qualtrics survey software‚ we make the survey creation process easier‚ but still you may feel overwhelmed with the scope of your research project. Here are 5 common errors in the research process. 1. Population Specification This type of error occurs when the researcher selects an inappropriate population or universe from which to obtain data. Example: Packaged goods manufacturers often conduct surveys of housewives‚ because

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    Online Shopping

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    MANAGEMENT OF SIME DARBY COMPANY CONTENt Contents INTRODUCTION 3 BACKGROUND 4 BOARD OF DIRECTOR 6 HISTORY 8 Kumpulan Guthrie Berhad 8 Golden Hope 8 Nationalization 8 VISION & MISSION 9 OBJECTIVE 9 COMMUNICATION 10 CONTROLLING 11 Organizational structure 12 STRATEGIC PLANNING 13 LEADING STYLE 17 ANALYSIS 18 CONCLUSION 19 INTRODUCTION First of all‚ we want to thanks to ALLAH for his mercy and guidance in giving me strength to complete the task that had

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    Media

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    Nowadays‚ some may hold the opinion that using mass media‚ include television‚ radio and newspaper‚ obviously influence on the thoughts and behaviors of people. But‚ others think that what people think and behave in daily life has nothing to do with mass media. As far as I am concerned. However‚ I disagree that Mass media influences people’s ideas. When people watch TV‚ listen to radio and read newspaper‚ people would be shaping their ideas. My arguments for this point are listed as follows; The

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    Online Banking

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    Project Proposal Online Banking in general Askari Bank(in particular) Prepared By: Presented To: Saad Majid Sheikh Dr. Ali Sajid Nadia Babar Productivity Management Khalid Sajjad Akbar NIMS Sohail Ashraf November 25‚ 2001 Project Synopsis In this age of Information Technology all the fields of life are being affected by new inventions and innovations. Almost all kind of organizations are steeping into the field of IT‚ in an effort to increase their

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    The Middle Ages or “The Dark Ages”‚ has quite a negative connotation‚ but is not quite as dark as you would think. The Dark Ages are referred to as the period of time during the fall of the Western Roman Empire. Specifically‚ The 16th century was a very pivotal time in history that began in the year of 1501 AD and had changed the world from that point on. Many important events from within the century have shaped our world to be the way it is. One being in 1531 when the Church of England broke free

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    online examination

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    OVERVIEW OF LEARNING THEORIES Over the past century‚ educational psychologists and researchers have posited many theories to explain how individuals acquire‚ organize and deploy skills and knowledge. To help readers organize and apply this extensive body of literature‚ various authors have classified these theories in different ways. For this summary‚ learning theories are grouped into three basic categories:- • Behaviorist learning theories • Cognitive-information processing learning theories

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    pertaining to the phenomenon of “online reputation management” (ORM)‚ we have selected to address is if teens with parents with low education levels will or will not participate in more reputation damaging online behavior than teens with parents with high education levels. There is growing research in this area‚ seeing that we now live “in the modern digital age where seemingly everything and everyone is online” (“Why your‚” 2010). Also in “Why your reputation needs an online detox” (2010)‚ the article

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    Social media is where people communicate wit other persons socially and online. Some examples of social media are Facebook‚ Snapchat‚ Instagram‚ Skype‚ Viber‚ Whatsapp etc. There are over billion monthly users on social media in today’s generation. It is widespread in today’s generation. It is widespread in today’s life and its effects are generally noticeable. Social media has many pros and cons. Well‚ people are meant to use it positively but some people are running their life by using it more

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    Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26‚ 2008 Journal of Media Psychology‚ V 13‚ No. 2‚ Spring‚ 2008 Abstract With the growing popularity of online video games‚ there have been anecdotal reports suggesting that these games are highly addictive‚ with some gamers spending in

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