“Do Violent Video Games Cause Behavior Problems” Looking at society today‚ it is very apparent that certain technologies have had a major impact on it‚ in both negative and positive ways. One of the biggest technologies is video games. There has been extensive research done on the impact of video games on society. The question that everyone is trying to answer is do violent video games cause behavior problems in youths mainly and are they
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Does the Media Impact Societal Behavior? Jake Michajla Cascadia Community College English 102 Abstract Eating disorders‚ criminal offenses‚ and much more‚ all have some connection with the media. There are so many magazines‚ television shows‚ etc.‚ that portray an image of perfection. Several people in this world feel that they need to be just like the celebrities on the TV screen or in a magazine advertisement. This causes the people‚ who view it‚ to go on extreme diets and/or perform uncharacteristic
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One issue facing our society today is the debate over whether or not engaging in playing violent video games causes players to engage in real world acts of violence. The answer is resoundingly YES! Common sense tell us that if violence is seen as entertainment‚ then those being entertained by engaging in pretend violence will be more likely to engage in actual violence against real people in real life. It is ridiculous to think that when players‚ especially young impressionable players‚ will not
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issue presented is the effect of music on violent behavior. • This contains the description of the general hypothesis to be studied. It is the effect of music on the frontal lobe response and limbic system function. • Explanation of why this hypothesis needs to be studied. It needs to be revealed that our society needs to solve the issue with violence by stimulating frontal lobe response. 2. Background: to determined/Studies have shown that violent behavior is expressed by rock and rap music. A description
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19 November 2013 Do violent video games contribute to youth violence? Video games do not contribute violence in majority of children but there is a small group that is at risk. “normal” children aren’t affected but mentally challenged kids can be. Although there are no studies that can show hard evidence for either side there are trends that lean towards the no affect side. Studies show that “normal” children are not affected by violent video games. “Playing violent video games can make some
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of problems and violence is one of the most prominent. It is seen on the front page of the newspaper and as the "Top Story" on the eleven o’clock news. Unfortunately‚ it is also widely used for entertainment purposes. In the New York Times a 1998 article by Faye Fiore stated: "On average last year‚ one act of serious brutality was found for every four minutes of entertainment." Today‚ violence is a major part of electronic games‚ television‚ and the film industry. Violence becomes such an everyday
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places that now strike fear in the heart of many due to acts perpetrated by a few disturbed individuals. Sadly‚ there are a dozen more locations that could be listed‚ places that in the last few decades have become the setting for horrible acts of violence committed in the name of some futile cause. These mass murders have become so commonplace that the country almost expects to see or hear about one in the news weekly. Over the last thirty years‚ this country has experienced more and more horror as
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dollars on my dresser‚ and if I give it to my hoe she gone bring back more”‚ a lyric from “Cash Money Millionaires” by hip-hop star Lil Wayne. Would hearing this lyric encourage someone to become a pimp? Hip hop music does not affect its listener’s behavior; it only expresses situations that are already happening. In “How Hip-Hop Holds Blacks Back‚” by John McWhorter‚ he states “By reinforcing the stereotypes that long hindered blacks‚ and by teaching young blacks that a thuggish adversarial stance
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Analysis of Violent Culture: The Media‚ the Internet‚ and Placing Blame The author‚ Darren Beals‚ did not modify my opinion on the topic of violent culture but he presented evidence from several point-of-views. The media‚ internet‚ parents‚ and television all could be part of the problem Beals did not choose a side he just elaborated on their involvement in the "Kipland Kinkels’s shooting spree." In 2004 "Students age 12-18 were victims of about 88‚000 violent crimes at school‚ compared to about
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plethora of research has examined the relationship between media violence and the effects on children. Media violence is ubiquitous and comes in many forms‚ television and film‚ computer and video games‚ internet‚ music and radio and newspapers and magazines. However‚ the media that dominates the studies are television‚ then computer/video games and to a lesser degree music. Three types of evidence support the hypothesis that exposure to media violence is harmful to children. First there is anecdotes and
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